Hearthstone: Hunter Beast (Budget)
Geek Generation here, hello everybody.
In the last season of Hearthstone’s ranked play, i was at rank Angry Chicken for the longest amount of time. The reason for that was pretty simple, i assumed that all non-Arena games were ranked play. Turns out that there were Casual and Ranked tabs and that i needed to click on the Ranked to play ranked games.
An aside, the deck editor’s ui is a little clunky. I can’t seem to be able to exit the deck editor and discard all changes that i’ve made.
The patch kicked in with the last maintenance. I actually played before the patch without realizing that the patch hadn’t applied yet. Got myself a terrible two back to back zero-wins for Arena matches.
Anyway, here’s the budget deck list for the Hunter Beast deck which i have that has me fluctuating about at the Sorcerer’s Apprentice rank. With the nerf of Novice Engineer and Blood Imps, this deck actually becomes better by virtue of the meta being filled with these cards.
2 x Hunter’s Mark
2 x Arcane Shot
1 x Bestial Wrath
2 x Stonetusk Boar
1 x Timber Wolf
2 x Bloodfen Raptor
2 x Dire Wolf
1 x Ironbeak Owl
2 x River Crocolisk
2 x Starving Buzzard
2 x Animal Companion
2 x Kill Command
2 x Ironfur Grizzly
2 x Multi-Shot
2 x Houndmaster
1 x Stampeding Kodo
2 x Tundra Rhino
The deck is highly aggressive (coupled with Hunter’s ability) and punishes bad draws and bad play, including yours. As far as possible, unless a highly unfavorable trade exists on the board, your beasts should always be hitting the opponent. Do not be afraid to commit your Dire Wolfs to push for more damage even if it means a trade on your opponent’s next turn. Similarly, do not be afraid to commit Starving Buzzards either. If you managed to draw three cards off it, the bird has done a good job already. That said, do not commit Starving Buzzard on turn 2. Play it only when you can play additional beasts in the same turn.
The next important thing to remember is to not over-commit. Your creatures are tiny and extremely vulnerable to board removal. Be mindful of the mass board removal turns (and Coin card) when playing against Warlocks, Mages, Paladins, Priests, Druids, and even Warriors, Shamans and fellow Hunters.
Warlocks deal 3 on turn 4, Paladins deal 2 on turn 4, Priests deal 2 on turn 5, Druids deal 4+1 on turn 4 or earlier. Against warriors and shamans, you’d prefer to play Crocolisks over Raptors because of their cheap 2 damage cards. Actually, unless you’re playing the Raptor on turn one with the coin, you’ll usually want to play Crocolisks over Raptor. The additional toughness can encourage a different play in your opponent, like holding off from playing a 2/2.
The deck has little board control and should be used sparingly. As far as possible Kill Commands should be reserved for shooting the opponent while Hunter’s Mark and Ironbeak Owl should be reserved for bigger creatures with Taunt.
If you’re commited to playing Animal Companion, always play it before you attack. There’s a chance you might get Leokk and score additional damage. Don’t be hasty in clicking the End Turn button either, coz you might get a hasty Huffer.
Last but not least, remember that Houndmaster is not a beast. Geek Generation out.
Edit: I didn’t realize that Bestial Wrath was an epic. The deck might not be so budget after all..