Hearthstone: Mage Control Update
Hello everybody, this is Geek Generation.
Along with my one and only legendary, i’ve also managed to open up some other nice rares, including two Azure Drakes and one Blizzard. The updated deck list is as follows; you can compare it with the old list. I’ve been getting quite a few wins with it on Casual mode and i think it might actually be viable to play it to rank 17 or 16 on ranked play.
2 x Mirror Image
2 x Arcane Explosion
2 x Frostbolt
2 x Arcane Intellect
1 x Frost Nova
2 x Fireball
2 x Polymorph
1 x Blizzard
1 x Flamestrike
1 x Bloodmage Thalnos
2 x Novice Engineer
2 x Harvest Golem
2 x Gnomish Inventor
2 x Sen’jin Shieldmaster
2 x Water Elemental
2 x Azure Drake
2 x Lord of the Arena
Bloodmage Thalnos doesn’t seem to do much except to provide an occasional spell power bump while preserving card advantage and is rarely a game winner or tide turner compared to other legendaries. If you don’t have Bloodmage Thalnos, i guess a Kobold Geomancer could function as well. Or even a lone Arcane Missiles could work, which sometimes i wish i have in the deck. Just one is enough to complement the Arcane Explosion for doing one damage to one creature at a low mana cost.
Arcane Explosion is played over Arcane Missiles for two reasons. Arcane Missiles seems a little too random and also i feel that it’s role is a better fit in an aggro deck than a control deck as it can hit the opponent. Arcane Missiles are better against a sparsely populated board because there are less targets to hit. Against a densely populated deck, Arcane Missiles becomes unreliable, possibly hitting none of the targets that you want to hit. As a board control, Arcane Explosion is far superior and a better fit for a slow control deck that’s hoping to delay the beats into late game.
Azure Drakes are a strict upgrade to Ogre Magi. Sure it costs one more mana, but the card advantage is so much more precious. Unless you have a full set of Blizzards and find yourself often wanting to play your spell power booster and Blizzard in the same turn, Azure Drakes are going to be the better choice. And if playing a spell power booster together with Blizzard is too important for your games, then Kobold Geomancer or Dalaran Mage might even be better than Ogre Magi.
If more better cards come along, the next to go are Arcane Intellect. Sure Arcane Intellect is superb card draw, but during my games, i’m often playing near to the ten card limit for much of the mid game. The times when i’m not playing near the ten card limit, there’s just so much other things to do than to cast Arcane Intellect. With the nerf to Novice Engineer, it can be replaced by Argent Squire. However if you do replace them with Argent Squire, try to keep atleast one Arcane Intellect in the deck.
The one card i’m hoping very much to open into is Pyroblast *sigh*
Frost Nova has to remain, unless replace by another freeze spell.
So much for now, Geek Generation out.
Edit: I’ve removed Sorcerer’s Apprentice in favor of Harvest Golems. The staying power of Harvest Golems is much needed in a control deck. Sorceror’s Apprentices’ role seems to fit aggro decks better.