Hearthstone: Druid big minions control
Hello everybody, this is Geek Generation.
I recently opened a Nat Pagle. So yay for me. Now i’m trying to include the fisherman in as many decks as i can.
I’m not sure if i mentioned this before, but i find that Druid decks need to have the Choice cards to have any chance at a decent game. So when you have gotten a couple of Choice cards to put into your Druid deck, deck building for Druids would become much easier.
Why play druid?
Swipe with even just one point of spell power is extremely strong. With spell power, dealing five to the opponent while dealing two to his board can easily be a game changer.
Swipe the reason why i want to play Druid. Swipe together with Starfire is a total of 18 points of damage to the opponent. In terms of dealing direct damage, without rare cards like Pyroblast, a Mage could do worse than a Druid, and that’s pretty awesome.
Here’s the Druid deck that i’m running:
2 x Innervate
2 x Mark of Wild
2 x Mark of Nature
2 x Swipe
2 x Starfire
1 x Bloodmage Thalnos
1 x Nat Pagle
1 x Sunfury Protector
1 x Earthen Ring Farseer
2 x Harvest Golem
2 x Chillwind Yeti
1 x Defender of Argus
2 x Keeper of Grove
2 x Sen’jin Shieldmasta
2 x Spellbreaker
2 x Azure Drake
1 x Druide of the Claw
2 x Ironbark Protector
When playing this deck, try to use Harvest Golems to bait out Silence minions so when you buff your minions, they can remain buffed. With a full set of Mark of Wild and Mark of Nature together with the Taunt granting minions, the deck has no shortage of Taunting minions. The basic strategy of the deck is to last to late game and swing with your big minions and burn with Swipe and Starfall with an occasional game of turn two Chillwind Yeti or turn six Ironbark Protector.
Speaking of Innervate, when playing this deck, refrain from using it to play a turn two anything that isn’t a Chillwind Yeti. If it isn’t a Chillwind Yeti, keep Innervate for later. Cards like Ironbark Protector, Starfire and Swipe + Azure Drake doesn’t hurt to have a mana boost.
The exception to said strategy is when playing against Priests. With Priests, because of the devastating nature of Mind Control, you’ll want to rush them as quickly as possible while keeping Silences for the potential 20/20 Lightspawn. As far as possible Mark of Wild should also be reserved for later. If and when your opponent Mind Control’s your minion, with Mark of Wild, there’s a chance you might have a surviving bigger (than the one that was Mind Controlled) minion.
So much for now. Geek Generation out.