Guild Wars 2: April (December?) Feature Pack (Mega Server)
Hello everybody, Geek Generation here.
The blog news for the April Feature Pack is complete. The last bit of teaser was about the Mega Server system. Before talking about the mega server, i’ll have to explain a little about what overflow maps are.
Guild Wars 2 players are divided into servers which not only is a grouping for world versus world (WvW) content, is also a segregation of players for pve content. Each server has it own persistent world maps that is populated by players from the same server. However, there is a limit on the number of players a map can host. Players trying to enter maps that has reached its player limit would be placed into another instance of the same map, called overflow by Guild Wars 2.
I’m not sure if overflow maps are created on the fly or there are just instances of maps that’s already running and waiting to be populated.
To make a long story short, the mega server would turn all maps into a form of overflow map. The map’s identity is no longer tied to any particular server. While this means players from different servers can now play together, though not of their own volition. That means, if for some reason a player wanted to play with players from a particular server (maybe he/she wanted to go to a server’s town hub to talk to players he/she been competing with in WvW), it’s not a choice the player can make with the mega server in place.
While the mega server would make maps more populated, it’s not without its cons. With the mega server in place, players can no longer play in some maps while monitoring whether a dungeon is contested or not in another map.
More importantly, websites like gw2nodes.com will no longer work. As maps would no longer be tied to any identity, it would be impossible to map out gathering nodes. When the mega server kicks in in December for the higher level maps, expect the price of gathered high level materials like Orichalcum Ore, Ancient Wood, Omomberries etc to rise as gathering them would become so much harder.
Also, when cross server guilds organize for events like Tequatl and Triple Trouble, non-guild members would find it much harder to join and play with these guilds.
All in all, i don’t really like this mega server thingy.
Anyway, there’s a really simple way to increase the perception of higher population in pve maps. That’s to simply show green dots of other players on the mini map like how it’s done in WvW maps. Seeing the green dots help people to gravitate toward each other. Even if the green dots do not gravitate toward each other, it is additional information that helps feed the perception that there’s some other people out there. As it is right now, players can be in adjacent zones but not know the other is there.
Geek Generation out.