Hearthstone: Loatheb (Heroic)
Geek Generation here, finishing up on the last of Plague Quarter’s posts.
Loatheb begins the game with 99 health and a Spore and Fen Creeper in play. Loatheb’s heroic power is the ability to deal 3 damage to the hero at no mana cost. Since there’s no mana cost for the hero power, the clock becomes more substantial. Win the game in 6 turns or less unless you gain health or armor.
The biggest problem is the Fen Creeper on board. Unchecked, you lose the game in 3 turns. Despite all these limiting factors, the game is actually easier because there is a Spore already in play.
2 x Hunter’s Mark
2 x Tracking
2 x Freezing Trap
2 x Unleash the Hounds
2 x Starving Buzzard
The genesis of the deck to beat heroic Loatheb begins as above. Freezing Trap to get rid of the Fen Creeper or, if you didn’t draw the trap, Hunter’s Mark plus a Charge minion. Tracking is used to dig deeper for Unleash the Hounds while Starving Buzzard with a prayer that Loatheb does not have Sporeburst ensures that you win the game.
In my deck i had 2 Explosive Traps, which is actually a bad inclusion. You do not want all the Spores to die on Loatheb’s turn. I also had a Tundra Rhino in the deck, which is bad, because i’m supposed to die after turn 6. The Rhino’s utility is too narrow under these circumstances.
All in all, it was fun having every puppy hell hound hit for a screen shake.
Until next week, Geek Generation out.
Posted on 31 July, 2014, in CCG, Gaming, Hearthstone and tagged CCG, Curse of Naxxramas, Game, Geek Generation, Hearthstone, Heroic, Loatheb, Plague Quarter, Unleash the Hounds. Bookmark the permalink. Leave a comment.