Hearthstone: Webspinner, Duplicate, Anub’ar Ambusher, Posion Seeds

Hello everybody, Geek Generation here.

I thought i’ll talk about the first few class cards from Curse of Naxxramas before the other wings are released. As of now, the four cards that are available for deck construction are Webspinner, Duplicate, Anub’ar Ambusher and Poison Seeds.

Webspinner

Webspinner, being a 1/1 for 1 mana that replenishes the hand with a random beast on death is rather hard to evaluate. Certainly more testing is required to determine if there’s a role for Websipinner in a Beast deck.

Could Webspinner win a spot against a simple creature like River Crocolisk? Then again, not many players sporting Beast decks might agree with me on running River Crocolisks.

Duplicate Mad_Scientist

Duplicate is a really powerful addition to Mage. It’s powerful not just because of the crazy interaction that can arise with the new Mad Scientist (not available yet) card, Duplicate is a card that’s pretty tough to play around. All the other secrets like Counterspell, Mirror Entity, Spellbender, Vaporize can be played around and are better if the opponent plays recklessly.

With Duplicate, short of running Flare as a Hunter or using Leeroy Jenkins, it’s almost impossible to play around. All a Mage has to do is simply to fill the deck with good creatures to make full use of the secret. Triggering Duplicate off an Earthen Ring Farseer gives you and incredible amount of advantage against an aggro deck.

Anub'ar_Ambusher Shadow_Word_Death

Anub’ar Ambusher, i feel, is not as good as it seems. Sure it can kill a Chillwind Yeti and live. But the deathrattle effect, unless you’re running loads of Battlecry and Combo minions, is too much of a hindrance if you’re running an aggro deck. The extra attack also seems more a liability than a benefit because if makes Anub’ar Ambusher vulnerable to Shadow Word Death (Destroy a minion with an Attack of 5 or more). Something that doesn’t happen to Chillwind Yeti.

Anub’ar Ambusher, i feel, is more suited toward slower and bigger minion decks, where it’s purpose is to draw out Shadow Word Death.

Poison_Seeds Power_of_the_Wild

My favorite class card would be Poison Seeds. If you imagine Poison Seeds as turning stuff on your side into 2/2s, even if all your minions have deathrattle effects, then it’s a terrible card. Preferably, you would want your opponent to deal with your death rattle minions rather than activating them all yourself and having your entire board wiped out the next turn by something like Consecration (Deal 2 damage to all enemies).

I like Poison Seeds because it’s a card that fills a role that Druids on a budget is sorely lacking. Imagine the opponent playing Handlock and plops down 8/8 Giants and upgrades it with Taunt. There really isn’t anything a Druid could do. The only response would be to use Big Game Hunter, but Big Game Hunter is epic (purple) in rarity, which can be hard to get for players on a budget. With Poison Seeds, a player would have access to an answer for opponent’s big minions for the price of only 700 gold (to unlock the wing).

Update:
Naturalize

It turns out that Druids do have a cheap option for opponent’s big minions and that’s Naturalize. But the drawback is so severe that i think the player has a better chance of turning the game around by playing Ironbark Protector and hoping for a trade. Poison Seeds is still the better choice.

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Posted on 2 August, 2014, in CCG, Gaming, Hearthstone and tagged , , , , , , , , , . Bookmark the permalink. Leave a comment.

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