Hearthstone: Kel’Thuzad (Heroic)
Hello everybody, Geek Generation here to wrap up on the finale of Curse of Naxxramas. It’s pretty late over here right now and i had been spending the last couple hours going at heroic Kel’Thuzad so i’m kind of tired. I’ll try to keep it brief.
Kel’Thuzad begins the game with 45 health and 20 armor. The amount of damage that needs to be done is close to that of normal Loatheb; and there aren’t any Spores to help out. Phase 1’s hero power was increased to 3 damage per activation and Phase 2’s Guardian of Icecrown are buffed to 5/5s. The biggest change in Phase 2 is not the Icecrown Guardians but Kel’Thuzad’s hero ability, Chains, which was changed to gaining control of a random minion of yours, permanently.
I tried with Mage, Priest, Druid, Hunter, Paladin for a couple hours making loads of mistakes along the way. At one point, my Paladin had Truesilver Champion in the deck. I had to actually spend 4 mana to equip the weapon to realize that my hero was permanently frozen.
I kept getting trashed by Kel’Thuzad until i finally changed to Shaman and lo and behold, the game actually became easier.
2 x Ancestral Healing
2 x Forked Lightning
2 x Lightning Bolt
2 x Reincarnate
2 x Hex
2 x Lightning Storm
2 x Bloodlust
1 x Bloodmage Thalnos
2 x Flametongue Totem
2 x Haunted Creeper
2 x Nerubian Egg
2 x Earthen Ring Farseer
2 x Feral Spirit
2 x Mana Tide Totem
1 x Baron Rivendare
2 x Earth Elemental
Shaman had all the tools for fighting Kel’Thuzad. The lightning package for board control, Spell Power from totems, Mana Tide Totem for card draw, Ancestral Healing on Earth Elemental for good stuff, and totems and more totems for phase 2. Earth Elemental was pretty hard for Kel’Thuzad to kill.
Element of Luck package requires that Kel’Thuzzad does not Chains Earth Elemental more than once, best if it doesn’t Chains Earth Elemental at all. No turn 1 Zombie Chow helps too. Not drawing Twisting Nether would be best. Blizzard is still not too bad as some of the stuff can still survive. And sometimes, Blizzard helps to pop Nerubian Eggs into unfrozen Nerubians.
In my last game, i didn’t calculate my damage and attacked into Kel’Thuzad’s minions when i had lethal via Bloodlust and Lightning Bolt. In the end, Kel’Thuzad was left with 1 health and i was left with a 7/2 Earth Elemental and 3 totems (Spell Power totem, 1/1 totem and Taunt totem) with no more Bloodlust or Flametongued Totem in the library. I began to wonder if i should play Ancestral healing on my 7/2 Earth Elemental as i was afraid of seeing a 7/8 Taunt on Kel’Thuzad’s side.
I didn’t play Ancestral Healing and fortunately for me, Kel’Thuzad didn’t activate Chains to grab my Earth Elemental. Instead, it played some burn on my Earth Elemental and had nothing else relevant to add to the board. I think it played a Shade of Naxxramas, which wasn’t a Taunt.
So yeah, i finished off heroic Kel’Thuzad with my one and only damage on the board, a measly Searing Totem. Kind of epic.
Ok that’s all for Curse of Naxxramas. Some games were frustrating, but overall, i had fun and kind of liked it. Until next time, good luck and have fun. Geek Generation out.
Posted on 20 August, 2014, in CCG, Gaming, Hearthstone and tagged CCG, Curse of Naxxramas, Frostwyrm Lair, Game, Geek Generation, Hearthstone, Heroic, Kel'Thuzad. Bookmark the permalink. Leave a comment.