Hearthstone: Druid Team Naxxramas
Hello everybody, Geek Generation here.
I mentioned in an earlier post that i wanted to make a deck that had all the legendaries from Curse of Naxxramas. I was playing with the deck in that post and was faring rather badly on rank 13 and decided to go with the Curse of Naxxramas idea and after a couple of consecutive wins, shot up to rank 10.
So i though i’ll quit while i’m ahead and come in here to blog about it 😀
I was thinking of including other legendaries like The Black Knight, but decided against it and kept the list of legendaries as only Curse of Naxxramas’s champions.
2 x Innervate
2 x Mark of the Wild
2 x Wrath
2 x Swipe
2 x Undertaker
2 x Zombie Chow
2 x Haunted Creeper
2 x Loot Hoarder
2 x Harvest Golem
1 x Baron Rivendare
2 x Defender of Argus
2 x Keeper of the Grove
1 x Feugen
1 x Loatheb
2 x Sludge Belcher
1 x Stalagg
1 x Maexxna
1 x Kel’Thuzad
I never did like playing Haunted Creeper without Power of the Wild. But apparently i’m underestimating the value of Haunted Creeper because in one game (against Warlock Zoo), my opponent actually Silenced my Haunted Creeper with an Ironbeak Owl.
The elite legendaries of the deck would be Kel’Thuzad, Feugen and Stalagg where you’d drop them onto the board whenever the opportunity arises. Turn 6 (via Innervate) Kel’Thuzad isn’t too shabby, even if the board does not have minions to support the abuse of it’s ability. Think of it as a beefier Boulderfist Ogre.
Speaking of Kel’Thuzad, one opponent didn’t read Kel’Thuzad’s text carefully enough and started killing of my other minions on his turn. Even when there was sufficient damage to kill Kel’Thuzad!
Loatheb is always good in beat down decks like these. Maexxna though is a rather weak inclusion. There’s almost never an appropriate time to cast Maexxna. There’s always better cards to play. But if you hit Deathlord and it pops Maexxna, that’s like the best possible pop for you. Other than Kel’Thuzad that is.
The weakest link though, is Baron Rivendare. Surprise, surprise. Because for most of your minions, you’d rather have them alive on the board as countermeasure against opponent’s board sweepers rather than voluntarily smashing your own minions to the death. Unlike Maexxna, it can’t even kill stuff on it’s own. If you’re playing this deck, you should definitely swap Baron Rivendare out for something better.
While this deck has the potential for crazy plays like turn 1 Stalagg, the best and more reliable openings are actually turn 1 Undertaker. So the general mulligan strategy is to send back all cards that costs more than 2 mana.
Last but not least, i don’t really know if Zombie Chow is any good. It’s the only Deathrattle 1 drop in the deck and it’s purpose is to buff up Undertaker as quickly as possible while hopefully hitting the opponent enough times to cover its Deathrattle cost. It’s certainly a dead card late game, but generally the card still does ok as long as it does not share the same board with Kel’Thuzad.
Geek Generation out.