Hearthstone: Draw a’Din

Hello everybody, Geek Generation here.

Following my last line of thought in Hearthstone, i shuffled up a Draw a Card theme for Paladin and played it on the weekend. Here’s the deck list for Draw a’Din.

2 x Avenge
1 x Equality
2 x Truesilver Champion
1 x Blessing of Kings
2 x Consecration
2 x Hammer of Wrath

1 x Acidic Swamp Ooze
1 x Bloodmage Thalnos
1 x Ironbeak Owl
2 x Loot Hoarder
1 x Nat Pagle
1 x Acolyte of Pain
1 x Aldor Peacekeeper
1 x Cult Master
2 x Defender of Argus
2 x Gnomish Inventor
1 x Spellbreaker
2 x Azure Drake
1 x Loatheb
1 x The Black Knight
2 x Guardian of Kings

Somehow, the card draw is not as effective as Draw a Rogue. With Draw a’Din, i still run out of cards very quickly. When i played against another Paladin that didn’t have the card draw theme and i ran out of cards in hand first, that’s when i realize there’s something very wrong with the deck. The deck struggles for wins all the time.

The biggest problem with Paladin decks is that it doesn’t have pure minion removal for huge end game minions. With Rogues, you have Assassinate. With every other cards, there are similar variations of it, Hex, Polymorph, Shadow Word: Death/Mind Control, Poison Seeds, Execute, Hunter’s Mark/Deadly Shot and even Warlocks have Corruption. Though Warlocks tend to be zoo-ish and don’t really get to see end game minions very often.

Equality Hunter's_Mark

Equality is stronger than Hunter’s ‘Hunter’s Mark’, but it is kind of unwieldy. Hunter’s Mark is easily supported by a host of cheap damage dealers like Arcane Shot, Unleash the Hounds, Explosive Trap, and on top of that it doesn’t cost anything itself. Equality on the other hand.. the cheapest damage dealing card Paladin has costs 4 mana. Plus, it’s a rare.

Imo, Paladin fares somewhat poorer than the other classes when dealing with end game minions. Very often, the opponent would play a single card like Ysera, Alextraza, Malygos, Ragnaros etc and there’s very little i could do about the legendary.

Since the cheapest damage dealing card for a Paladin is 4 mana, which means if an opponent coins out something like Knife Juggler, that’s usually alot of damage before i could respond. Which means, barring neutral cards, Noble Sacrifice is likely a compulsory inclusion in all Paladin decks.

As a result, in terms of class cards, i feel that Paladin is woefully inadequate with dealing both early game aggro and late game bombs.

Anyway.. here’s an updated Draw a Rogue. Basically i just replaced the Novice Engineers that’s all. They seemed kind of underwhelming.

2 x Backstab
2 x Eviscerate
1 x Fan of Knives
2 x Assassinate

1 x Acidic Swamp Ooze
1 x Bloodmage Thalnos
1 x Crazed Alchemist
1 x Ironbeak Owl
2 x Loot Hoarder
1 x Sunfury Protector
2 x Acolyte of Pain
2 x SI:7 Agent
1 x Cult Master
2 x Defender of Argus
2 x Gnomish Inventor
1 x Spellbreaker
2 x Azure Drake
1 x Gadgetzan Auctioneer
1 x Loatheb
1 x The Black Knight
1 x Kel’Thuzad

When i was typing out the update decklist for Draw a Rogue, i realized that Gadgetzan Auctioneer was kind of useless as the deck only has 7 spells. I’m going to have to swap it out. Maybe for Sludge Belcher.

Geek Generation out.

Edit: I mentioned that Draw a’Din had serious problems and then went on to talk about Paladin problems in general. Draw a’Din’s problems was not preparing itself for Paladin problems in general. The lack of Noble Sacrifice, or similar bump stoppers, against early game aggro and the lack of Equality and/or Big Game Hunters for end game minions. And that Equality is a rare card, and Big Game Hunter is an epic neutral card. The rarities can be a limiting factor for players. Even with a full set of Equality, Paladin is ill equipped to take out the reduced health minion.

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Posted on 29 September, 2014, in CCG, Gaming, Hearthstone and tagged , , , , , , . Bookmark the permalink. 1 Comment.

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