Hearthstone: Dr Patron
Hello everybody, Geek Generation here.
After watching a couple eppys of Trump’s Patron Warrior boot camp, i thought the deck was kind of fun to play so i gave it a try. The problem was that i didn’t have all the cards. This is the deck list i went with:
2 x Inner Rage
2 x Execute
2 x Whirlwind
2 x Fiery War Axe
2 x Battle Rage
2 x Armorsmith
1 x Cruel Taskmaster
1 x Loot Hoarder
1 x Unstable Ghoul
2 x Acolyte of Pain
2 x Frothing Berserker
2 x Warsong Commander
2 x Death’s Bite
2 x Dread Corsair
2 x Grim Patron
1 x Emperor Thaurissan
1 x Dr. Boom
1 x Grommash Hellscream
The card i didn’t have was Commanding Shout. Unfortunately, it is quite an important card. Without it, playing against Mage Mech becomes much harder when they successfully drop a bunch of Spider Tanks and its equivalent. Since there wasn’t really any good replacement, i went with Grommash. An angry Grommash is always good.
Next up i swapped Slam for Dr. Boom. I really wanted Dr. Boom in the Patron Warrior, because winning with style is more important : D Plus, sometimes the opponent figured he’ll ignore Dr. Boom and try to race me. But it’s generally a bad idea for the opponent to do that since i could race with the doctor and follow up with a double Armorsmith into Whirlwind. That gives a ton of Armor.
I also swapped Gnomish Inventor for Loot Hoarder. There’s usually alot of things to do on turn 4, but turn 2 options are always lacking. I won’t want to armor up on turn 2 because i wanted to have some damage for Battle Rage. I didn’t want to do nothing either, because i felt that it was kind of a bad play. I found that i always mulligan the entire hand when i did not have a Fiery War Axe. I felt that Loot Hoarder made turn 2 more forgiving.
Grim Patron is kind of hard to play. I started at rank 13, and dropped to rank 14. But once i got the hang of it, i managed to push myself up to rank 10. I had to learn to restrain myself to stop wasting Whirlwind and Execute just to gain a board which i could not contribute to. I also had to learn that turn 1 Inner Rage on a Webspinner was kind of a bad play.
Emperor Thaurissan was not auto-cast on turn 6, it’s a good idea to hang on to it if the hand does not have any of the important pieces. Death’s Bite’s 2nd hit had to be saved for Patrons, Berserkers, or even Armorsmiths and Acolytes. Sometimes, the best play is to just armor up and do nothing else.
But Dr. Boom is usually good to play on turn 7 : D
Against warrior, try to be the one to cast Grim Patron first. Once 4 Patrons hit the table, it’s usually kind of hard for the opponent warrior to regain the board.
Ok so much for now, Geek Generation out.