Life Is Strange: Chaos Theory

Hello everybody, Geek Generation here. I thought i’ll put in a word about Life is Strange’s 3rd eppy, Chaos Theory before the release of eppy 4, which is expected some time this month.

Warning: Spoilers ahead.

Life is Strange is a game that keeps telling the players, us, that player choices in the game matter. They, according to description inside the game, affects past present and future. When i first read that line, i thought it meant that actions in the future or present ripples backward into the past like some experiments in quantum mechanics.

But i guess, if there’s a prescience of objective presentness, travelling to the past to change something would be changing the past rather than changing the present of the time traveller.. It’s a rather difficult idea, not commonly explored by time travel stories. Let me start over.

Of course, one cannot expect game choices to truly matter in the way that the story becomes truly divergent. There’s simply no way to create a game that’s truly divergent, because the development effort would, at a minimum, increase by a number of times equal to the number of diverging splits. There would not be enough budget for such a game. Unless the game is being written by an artificial intelligence.

As a result, choices in rpg games tend to be like molecules of water in a river. They could flow every which way, changing their paths within the river, but never truly deviating from the flow of the river.

Life is Strange is the same as the water molecules in the river analogy. There are lots of inconsequential choices like watering a plant, and there are lots of choices that converge back to a decision point, like whether you save Kate or not will still result in going to the principal’s office to blame one of the three targeted NPCs. All these are actually quite acceptable.

LifeIsStrangeEp3

Then the developers went to turn around the choices matter concept with the last segment of Chaos Theory. That last segment changed everything in the game, effectively rendering all the choices that have been made, irrelevant. Suddenly, it no longer mattered whether you saved Kate, didn’t matter if you kissed Chloe, didn’t matter if the plant lived or died. I think the last segment is a pretty bad idea.

Geek Generation out.

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Posted on 4 July, 2015, in Gaming, Life is Strange and tagged , , , , . Bookmark the permalink. Leave a comment.

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