Hearthstone: 101 Games of Zoolock (Eloise’s List)
Hello everybody, Geek Generation here.
In my post about play and mulligan for the deck, i missed out on the match up with Warrior. Before i go into that, here’s the deck list again, for easy reference.
2 x Power Overwhelming
2 x Imp-losion
2 x Abusive Sergeant
2 x Flame Imp
2 x Leper Gnome
2 x Voidwalker
1 x Annoy-o-Tron
2 x Dire Wolf Alpha
1 x Haunted Creeper
1 x Ironbeak Owl
2 x Knife Juggler
2 x Nerubian Egg
2 x Imp Gang Boss
1 x Void Terror
2 x Defender of Argus
1 x Enhance-o Mechano
1 x Piloted Shredder
2 x Doomguard
Playing against Warrior, try to make their weapons as inefficient as possible. Avoid playing turn 1 Leper Gnomes and save Abusive Sergeants for killing off the Warrior’s minions. Try not to leave the warrior’s minions alive but injured as that would let him/her draw more off Battle Rage. Use Ironbeak Owl on Acolyte of Pain instead of Armorsmiths. Or use it on Sludge Belcher when pushing for damage.
Since it’s hard to determine whether the Warrior is playing Grim Patron until he/she actually plays it, try to ensure that your minions have atleast 3 power when approaching 8 mana. But this is kind of hard to do since the deck is producing imps on a regular basis. What i tend to do is yolo it. Lose when they combo, try to win when they don’t.
The thing is, alot of the warriors are control warriors rather than patron warriors.
After a 101 games, this is the win rate.
With this deck, i bounced around rank 11 and 9. At one time i dropped to rank 12. Another time, i pushed to rank 8. But i don’t think i won against any rank 8 opponents.
I seem to meet alot of Warlock. Of the Warlocks, 6 of them was Handlocks. The rest, zoo, demon, wierd stuff, was all lumped together as Aggro Warlock for my recording purposes. I didn’t differentiate between Control Warrior and Patron Warrior as sometimes, i don’t know which they are even after the match is concluded. I did not differentiate between the different mages like Mech Mage, Freeze Mage, Tempo Mage. Sometimes, it’s just a mish mash of in betweens and it’s hard to classify them.
The thing about Hunters is that at this level is that turn 1 Worgen Infiltrators seems to dwindle off. As such, Annoy-o-Tron seemed to be a poor inclusion at this level. Every Hunter have their own preferences for Traps, making it harder to play around. The one thing that is assured, though, is that i always lose when they have a Snake Trap. Imp-losion is a poor answer to Snake Trap and tend to be a liability against Unleash the Hounds.
Ok so much for now, Geek Generation out.