Hello everybody, Geek Generation here.
Woah, two thirds of the month is gone and i’m still at rank 14. I’ve got to play less Tavern Brawls and more rank on the main server now. I think i’ll go with zoolock this time.
2 x Power Overwhelming
1 x Soulfire
2 x Abusive Sergeant
2 x Flame Imp
2 x Voidwalker
2 x Dire Wolf Alpha
2 x Haunted Creeper
2 x Ironbeak Owl
2 x Knife Juggler
2 x Nerubian Egg
2 x Wrathguard
2 x Imp Gang Boss
2 x Ogre Brute
2 x Dark Iron Dwarf
2 x Doomguard
1 x Loatheb
Sure it doesn’t have Leper Gnomes, but i feel that the essence of Zoolocks are Flame Imps. While Flame Imps do 3 damage to yourself compared to Leper Gnomes who deal 2 damage to the opponent, that extra point in health makes alot of difference.
Wrathguards can be played on turn 2 without much thought. Shamans hesitate to Lightning Storm on turn 3 which only makes matter worse when you plop the Nerubian Egg onto the table.
Any card above 4 mana must bring something to the table immediately. Which is why Dark Iron Dwarfs are used over Piloted Shredders. Dark Iron Dwarf can activate eggs while Piloted Shredders can’t.
The main aim of this deck is to utilize every single mana from turn 1 to turn 7, playing on curve as much as possible.
The only thing i don’t like about this deck is the amount of burn it has. There’s only 1 Soulfire. Preferably, i would want 3 direct burn cards, a combination of Dark Bombs and Soulfires. And there isn’t really anything i want to take out for the extra direct burns.
Initial thoughts would probably be to remove one Ironbeak Owl. But i feel that there’s a need for both. It makes them less precious and more willing to Silence frivolous stuff just to get the damage going. It also helps to make a bait taken bid, making your opponent think that you have no more Silences in the deck.
Ok so much for now. I’ll sleeve up the deck in Deck Tracker and give is a couple games later. Geek Generation out.