Hearthstone: Clockwork Card Dealer
Hello everybody, Geek Generation here.
This week’s tavern brawl is rather good. Its rules is that every turn, you draw a card from your deck, that has a mana cost equal to the current turn number. If you do not have a card with mana cost equal to the current turn number, then the draw proceeds as normal.
This instantly switches things up a little. Singletons are very useful. If you’re playing something like Patron Warrior, turn 5 and 6 usually guarantees Grim Patron and Emperor Thaurissan.
I’m guessing this is the reason why i see so many Gadgetzan Jousters.
The other effect is, if you have a card in the undrawn deck (i hesitate to use the word library, people unfamiliar with Magic might have no idea what the library is) that is a mana cost of the same turn, you would not draw the lower mana cost cards even if you want to.
That means if you fill the deck with cards of every mana cost, up to 10, that means if you don’t get your Ironbeak Owl on turn 2 or starting hand, you’re not gonna get it until after turn 10. This is something worth noting for aggro decks.
I went with Paladin this time.
2 x Truesilver Champion
2 x Blessing of Kings
2 x Consecration
1 x Zombie Chow
1 x Faerie Dragon
2 x Blackwing Technician
2 x Murloc Knight
2 x Piloted Shredder
2 x Refreshment Vendor
1 x Twilight Drake
2 x Azure Drake
2 x Blackwing Corruptor
2 x Sludge Belcher
2 x Tuskarr Jouster
1 x Emperor Thaurissan
1 x Dr. Boom
1 x Chromaggus
Note the drops for 1, 2 and 3. There’s only 1 zombie Chow, Faerie Dragon and Blackwing Technician. Barring the Coin card, this makes my first 3 turns exactly the same every game. Zombie Chow -> Soldier -> Blackwing Tecnician.
Come to think of it, i didn’t need Twilight Drake and Chromaggus in the deck anymore. I don’t need any more dragons since i’m guaranteed a dragon ay turn 2. I couldn’t put Sylvannas in either, because of Emperor Thaurissan. The Emperor’s just too important.
Ok so much for now, Geek Generation out.