Invisible Inc: Completed Expert Difficulty
Hello everybody, Geek Generation here.
I stayed up way late last night to finish up a game of Beyond Earth, Rising Tide. Ended up waking way late today. There’s no time savings for staying up late, lol.
I have a strong headache now, but have been playing Invisible Inc for most part of the day. I failed the expert difficulty many times before today. Failed once today, and managed to win it the second time (today) i tried.
I think the previous 2 difficulties doesn’t really prepare you for expert difficulty. In the previous 2 difficulties, i tended to simply hit the rewind button whenever i messed up. With the expert difficulty, there’s only 1 rewind. The rewind became so precious that i tend to look for ways out of a sticky mess instead of simply hitting the rewind.
Here’s a couple of general tips for playing Invisible Inc.
– Always check the Hacking Interface for rebooting cameras. Usually this isn’t a problem, since the game would verbally tell you that cameras are rebooting. Problem’s when you use a rewind. More than once, a rebooted camera, which i hacked away before the rewind, would get me in trouble. Getting in a mess after a rewind is nasty business.
– Always persevere. Remember that this is a stealth game, not a tactical assault. Sometimes, it’s ok to stay put in hiding to wait out the guards. Eventually they’ll spread out a little and you can move again.
– Central or Monst3r is added to your team in the Omni Corp run (last mission). If you used Central or Monst3r in your starting line up, you get less agents in the mission.
– Manage your power. Don’t hack everything for the sake of hacking. Cameras are often good, but sometimes, some cameras are in areas you’ll leave behind and never return after security level 1.
The same goes for power grids. If a power gird isn’t going to hinder you, leave it alone. But if you see a power grid without seeing what it powers, it’s a good idea to hack it. The deactivated stuff pings onto the grid, letting you get an idea of the layout of the map.
Turrets are made up of 2 components, power grid and the gun turret. You only need to hack one part. Hack both parts only when you really intend to kill something with it. Once you got a turret going, you can carried KOed guards to the killing machine, or hack a camera drone to move to it. If a guard starts shooting your captured turret from outside its line of sight, you can toggle the power off. I’m not sure whether the guard leaves it along after that, i lost sight of the room once the turret was toggled off.
Ok, so much for not, Geek Generation out.