Monthly Archives: January 2017

Hearthstone: Jade Shaman (w/o Totem Golems)

Hello everybody, Geek Generation here. The guys at Hearthstone Singapore facebook page posted up the following deck list. They had used it for laddering and hitting legend. I decided to make one last attempt at hitting rank 5 (from rank 12) and used the exact same deck list. Good thing i had all the cards.

1 x Patches the Pirate
2 x Small-Time Buccaneer
1 x Southsea Deckhand
2 x Spirit Claws
1 x Bloodmage Thalnos
2 x Flametongue Totem
2 x Jade Claws
2 x Maelstrom Portal
1 x Brann Bronzebeard
2 x Hex
1 x Mana Tide Totem
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
2 x Azure Drake
1 x Aya Blackpaw
2 x Thing from Below
2 x Jade Chieftain

The most notable thing about the deck is the absence of Totem Golems. I didn’t realize that there were no Totem Golems for almost half of the games. I would’ve never have run Shaman decks of my own making without Totem Golems. By the time i realize i didn’t have Totem Golems in the deck, i was like “If the deck has been working so far, let’s not mess it up by changing stuff.”

The deck doesn’t even have any important turn 3s. Most of the time, i’ll prefer to be overloaded on turn 2 or 3, keeping turn 4 for any of the six 4-costed cards.

I think the reasoning for the lack of Totem Golems is that they are simply outclassed by the pirate package. Makes me look at the Pirates in a different light. Anyway, the deck’s simply too tight to slot in the Totem Golems.

Already the deck is running the minimum number of pirates, weapons have to be 4 for the pirate package, using less than the maximum number of jade cards weakens your jade package against Renolocks, removing Jinyus for Totem Golems make the deck weaker against pirates. Despite being the strongest 2-drop, there’s simply no space for Totem Golems.

Class Win Loss
Druid 3 2
Hunter 0 0
Mage 1 2
Paladin 1 0
Priest 3 0
Rogue 3 3
Shaman 5 6
Warlock 4 0
Warrior 2 1
Total 22 14

I started with a very long win streak. But when i hit rank 6, i started losing very badly. Every opponent had answers to my every play. I was so discouraged that i was quivering with rage over rng losing ranks dropping down to rank 8.

I knew it was affecting me and i was probably making alot of bad plays because of it. I guess that is when people say to take a break. I didn’t though. I played some music off youtube choosing the ones without a fast beat. Did some calm-the-mind-while-playing-hearthstone meditation and persevered.

Toward evening, i finally broke through and hit rank 5. Whew.. this month’s rank 5 was hard fought. Ok so much for now. Cya on next month’s ladder, Geek Generation out.

Hearthstone: Miracle Rogue

Hello everybody, Geek Generation here. Since the only classes that are not level 60 for me are Rogue and Priest, i decided to play one of the classes. I chose Rogue this time. Instead of Jade Rogue, which was pretty slow, i went with Miracle Rogue. Which has faster games because of the burst damage.

2 x Backstab
2 x Counterfeit Coin
2 x Preparation
2 x Cold Blood
2 x Conceal
1 x Patches the Pirate
1 x Small-Time Buccaneer
2 x Swashburglar
1 x Bloodmage Thalnos
2 x Eviscerate
2 x Sap
2 x Fan of Knives
2 x Questing Adventurer
1 x SI:7 Agent
2 x Tomb Pillager
2 x Azure Drake
2 x Gadgetzan Auctioneer

Unfortunately, i have neither Leeroy nor VanCleef, which would have been awesome for Miracle Rogue.

conceal counterfeit_coin

Alot of variations of Miracle Rogue run only 1 Conceal. This version, since it does not have Leeroy, absolutely needs two Conceals. Without Leeroy’s charge, this deck’s minions desperately needs Conceals to survive a turn to make any attacks. This variation also needs two Counterfeit Coins just to make it possible to help Conceal on tight turns.

SI:7 is not particularly good in the deck. Coins are preferably kept for Auctioneers or Questing Adventurer -> Conceal turns. Often, it just plays as a 3/3. I do believe replacing it with a second Small-Time Buccaneer is much better. Even a Toxic Sewer Ooze would be a better fit for the slot.

Class Win Loss
Druid 1 1
Hunter 1 1
Mage 1 0
Paladin 0 0
Priest 1 3
Rogue 0 1
Shaman 7 6
Warlock 1 2
Warrior 0 2
Total 12 16

Ok so much for now, Geek Generation out.

Hearthstone: Bad Reno Mage

Hello everyone, Geek Generation here. I really want very much to play a Reno deck, the problem is that i do not have Kazakus. While i do have enough dust to craft one legendary, i am hesitant about crafting Kazakus.

The main issue with crafting Kazakus is that the next Standard rotation is coming, soon-ish. With Reno Jackson and Brann Bronzebeard leaving Standard, i’m not too sure Kazakus would still have value post rotation. I can imagine Kazakus and Raza Control to continue to be a thing, but i don’t have Raza either.

So here is my list for a bad Reno Mage that does not have Kazakus. Well.. it’s not very good, mainly because Kazakus is way too important in the deck. The times when i got Kazakus off of Kabal Courier, i had an easy chance of winning. The times when my opponent is either Rogue or Priest and gets an extra Kazakus are the most frustrating games.

1 x Forbidden Flame
1 x Arcane Blast
1 x Babbling Book
1 x Acidic Ooze
1 x Bloodmage Thalnos
1 x Dirty Rat
1 x Doomsayer
1 x Frostbolt
1 x Arcane Intellect
1 x Brann Bronzebeard
1 x Forgotten Torch
1 x Ice Block
1 x Kabal Courier
1 x Manic Soulcaster
1 x Volcanic Potion
1 x Fireball
1 x Infested Tauren
1 x Polymorph
1 x Water Elemental
1 x Azure Drake
1 x Cabalist’s Tome
1 x Second-Rate Bruiser
1 x Blizzard
1 x Reno Jackson
1 x Sylvanas Windrunner
1 x Firelands Portal
1 x Flamestrike
1 x Ragnaros the Firelord
1 x Rhonin
1 x N’Zoth, the Corruptor

rhoninnzoth_the_corruptor

It turns out that N’Zoth doesn’t seem to be relevant most of the time. With so little Deathrattle minions, N’Zoth tend not to be playable most of the time.

Rhonin is also another problematic card in the deck. My opinion is that Rhonin has no place in control decks. Very often, your hand would be too full with cards to recieve 3 Arcane Missiles and still not mill your next draw.

With N’Zoth waiting for Rhonin to die, and Rhonin waiting for hand to be cleared of cards to be played, the game plan is way too slow even for a control game. All in all, the N’Zoth package is a bad idea in this deck.

Class Win Loss
Druid 0 0
Hunter 0 1
Mage 4 0
Paladin 0 0
Priest 1 1
Rogue 0 2
Shaman 0 1
Warlock 0 0
Warrior 2 3
Total 7 8

Match up against aggro and tempo decks are pretty tough. Sometimes you just don’t get Reno. Sometimes, even Reno doesn’t help. Ok so much for now, Geek Generation out.

Hearthstone: Battlecry Dragon Paladin

Hello everybody, Geek Generation here. Since laddering wasn’t getting me anywhere, i decided to take a break and accept the possibility that i probably won’t make rank five this month, i decided to complete the quests on the other servers to gain some gold to fill out the Streets of Gadgetzan pity timer for legendary.

In one of the servers, it turned out that i had quite a number of useful legendary like Ysera, Harrison Jones, The Black Knight. And since i got a quest for playing tons of Battlecry cards, i went with a Battlecry Dragon Paladin.

2 x Acidic Swamp Ooze
1 x Argent Protector
1 x Grimestreet Outfitter
2 x Netherspite Historian
1 x Aldor Peackeeper
1 x Brann Bronzebeard
1 x Nightbane Templar
2 x Consecration
1 x Dragonkin Sorcerer
2 x Keeper of Uldaman
2 x Truesilver Champion
2 x Azure Drake
1 x Big Game Hunter
2 x Blackwing Corruptor
2 x Dragon Consort
1 x Harrison Jones
1 x Book Wyrm
2 x Ivory Knight
1 x The Black Knight
1 x Nefarian
1 x Ysera

I didn’t have any expectations for the deck, other than to be beaten from rank 18 to rank 20, where i would hopefully score some wins. But it turned out that instead of losing, i won several games with the bonus stars putting me into rank 14. What a pleasant surprise : D

As usual, Grimestreet Outfitter shines in any deck that’s filled to the brim with minions. The Outfitter makes even Netherspite Historian a serious contender for board presence.

The Black Knight has tons of targets and brings alot of value with it as long as the opponent is not a fast aggro. It takes out Ancient of War, huge Faceless Shamblers, Twilight Guardians and the random Sunfury protected giant minion. The only time Black Knight draws a blank is against Rogues.

Dragonkin Sorcerer fills the role of a 4 drop dragon because i did not have Twilight Guardians. Even though the deck has zero cards to buff the Sorcerer, other than from Ivory Knights, the Sorcerer still functions as a pretty good 4 drop. That’s mainly because the opponent would usually make it a priority to kill off that dragon. And after that, boom, in comes Dragon Consort.

Ok, so much for now, Geek Generation out.

Hearthstone Tavern Brawl: Spellbook Duel

Hello everybody, Geek Generation here. This week’s tavern brawl is Spellbook Duel. In Spellbook Duel, everybody chooses 10 cards to form their deck. Every turn, instead of drawing normally, a player discover a card from his deck. The number of cards in the library does not go down because of draws. So short of some obscure interaction, players never go into fatigue.

peruse

Whenever any effect causes a player to draw a card, he gets a copy of Peruse instead. This helps to stop any Gadgetzan Auctioneer shenanigans from going overboard.

If anyone is thinking of infinite Patches, it doesn’t work. Summoning Patches removes him from the deck (he gets summoned onto the board). So if you really want infinite Patches, you’ll have to do it with Gang Up. Come to think of it, if you really want a nine card pool to discover from, putting a single Patches does that for you.

Innervate
Jade Idol
Raven Idol
Wrath
Feral Rage
Jade Blossom
Fandral Staghelm
Druid of the Claw
Nourish
Gadgetzan Auctioneer

I used this list to get my pack. It had Living Roots and Mark of the Lotus initially, but i took them out for Feral Rage and Druid of the Claw, which gives much more win. Always mulligan for Innervate and Jade Blossom.

jade_idolfandral_staghelm

When playing this deck, be careful of playing Jade Idol with Fandral Staghelm in play. If you put too many copies of Jade Idol, you’ll mess up the discovery of your draw engine or life saving cards like Feral Rage and Fandral Staghelm.

Hearthstone: Aggro Shaman

Hello everybody, Geek Generation here. This time round i tried an aggro Shaman list which is characterized by double Flamewreathed Faceless and double Feral Spirit.

1 x Earth Shock
2 x Lightning Bolt
1 x Patches the Pirate
1 x Sir Finley Mrrgglton
2 x Small-Time Buccaneer
1 x Southsea Deckhand
2 x Spirit Claws
2 x Tunnel Trogg
1 x Bloodmage Thalnos
2 x Flametongue Totem
2 x Jade Claws
2 x Maelstrom Portal
2 x Totem Golem
2 x Feral Spirit
2 x Lava Burst
2 x Flamewreathed Faceless
2 x Jade Lightning
1 x Aya Blackpaw

earth_shock

The single Earth Shock is really important. Against Jades you can hit Aya Blackpaw with it, Druids have Ancient of War, Rogues have Edwin Vancleef and Warlocks generally have Twilight Drake. The low mana cost of Earth Shake is extremely relevant when you coin out Totem Golem. If the opponent responds with Doomsayer, you can Earth Shock but not Devolve.

The thing i didn’t like about the deck was again the pirate package. Sure, pirates sometimes give a really aggressive opening, but to activate the Buccaneers reliably, more weapons is needed. Having so many weapons gives the opportunity to mulligan into triple weapons which would be a really bad starting hand. Plus, drawing a Small-Time Buccaneer late game is as good as drawing a dud.

The other card that i really didn’t like in the deck was Sir Finley Mrrgglton. I see so many shamans playing it, but it has never worked for me. With only one Bloodmage Thalnos to provide spell power to two Spirit Claws, Totemic Call is really important. It seems alot of times i’m hero powering for a chance to activate Spirit Claws when i do not even have Thing From Below in the deck. I feel that Sir Finley Mrrgglton has no place in a deck that runs double Spirit Claws.

Class Win Loss
Druid 1 1
Hunter 0 1
Mage 1 1
Paladin 0 1
Priest 1 1
Rogue 5 1
Shaman 1 4
Warlock 1 0
Warrior 2 3
Total 12 13

No Coin Win/Loss: 7/5 (58%)
Woth Coin Win/Loss: 5/8 (38%)

The win rate wasn’t very good. My matches with Shaman were mostly variations of aggro mirror, which played out to be very frustrating when the rng went against me in most of the cases. I dropped back down to rank 9 from rank 8 playing the deck.

I can’t play very many type of decks, not having the neccessary legendaries. No Leeroy and VanCleef for Miracle Rogue, no Kazakus for reno decks, no Aviana and Kun for control Druid. So i decided to give aggro shaman another try; -1 Sir Finley, -1 Aya, +2 Azure Drakes.

I feel that Azure Drakes outclass Aya this particular deck in all aspects. Sometimes, you just don’t get early jades. An Aya that spawns a 2/2 after it dies is not really very impressive.

Class Win Loss
Druid 0 1
Hunter 0 0
Mage 0 0
Paladin 0 0
Priest 2 1
Rogue 0 2
Shaman 1 1
Warlock 2 0
Warrior 1 0
Total 6 5

Ok so much for now, Geek Generation out.

Hearthstone: Dragon Warrior

Hello everybody, Geek Generation here. I had two quests, one for playing 30 warrior cards and one for playing 10 weapons. So i decided to go with Dragon Warrior this time round. I don’t really like Pirate Warrior, never seem to win with it at rank 9+.

2 x Blood To Ichor
2 x Alexstrasza’s Champion
2 x Execute
2 x Faerie Dragon
2 x Fiery War Axe
1 x Blackwing Technician
1 x Fierce Monkey
2 x Frothing Berserker
2 x Ravaging Ghoul
2 x Kor’kron Elite
2 x Twilight Guardian
1 x Arcanite Reaper
2 x Azure Drake
2 x Blackwing Corruptor
1 x Brawl
1 x Book Wyrm
1 x Drakonid Crusher
1 x Ragnaros the Firelord
1 x Deathwing

At first, i played with a Pirate package, but i didn’t draw them in any of my openings for those games. Additionally, i was pretty screwed whenever the opponent played a huge minion. Plus, i figure that a N’zoth’s first mate is actually a pretty bad top deck, i took them out and put in Executes, Ravaging Ghouls, Blood To Ichors and Brawl.

faerie_dragon

Faerie Dragon is a weird card that deserves mention. You’ll always want to keep Faerie Dragon in the opening hand as two drop. But if after the first two draws you do not get a dragon to activate your other dragon synergistic cards, you have to keep it in the hand. More often than not, it remains in the hand until somewhat later in the game when the opponent has expended most of his aoe and you’re pushing for board presence.

Class Win Loss
Druid 3 0
Hunter 0 1
Mage 1 0
Paladin 0 0
Priest 3 1
Rogue 0 1
Shaman 1 2
Warlock 0 1
Warrior 2 0
Total 10 6

I dropped from Rank 9 to rank 10 from the earlier games, and came back to rank 9 before i logged off. It seems to have a rather good game against Aviana Kun decks as long as there’s an execute (plus activator) for their Ancient of War. And if it reaches into late game where they combo of for a board of chunky minions, pray for a Deathwing.

The deck is also good against Pirate Warriors. Alexstrasza’s Champions are really good if they didn’t activate their Small Time Buccaneer. Keep Ravaging Ghoul in the opening hand for their early 1/1s, charge Kor’kron Elite into their Frothing Berserker and pray to activate a Twilight Guardian and you’ll have a good game against Pirate Warriors.

Ok so much for now, Geek Generation out.

Hearthstone: Jade Shaman

Hello everybody, Geek Generation here.

After not getting much success from Jade Rogue, i decided to go for Jade Shaman. I started off with a deck list i saw from Kolento’s youtube video.

1 x Spirit Claws
2 x Tunnel Trogg
1 x Bloodmage Thalnos
2 x Flametongue Totem
2 x Jade Claws
2 x Maelstrom Portal
2 x Totem Golem
2 x Feral Spirit
2 x Hex
2 x Lightning Storm
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
2 x Azure Drake
1 x Aya Blackpaw
2 x Thing from Below
1 x Jade Chieftain

In his video, he mentioned that Brann Bronzebeard is not in the list because it does poorly against aggro and isn’t much needed against control. I don’t exactly buy the argument against control decks, but there doesn’t seem much room for Brann. Maybe if i removed 1 Feral Spirit. After all, Feral Spirits are usually not a turn 3 play.

Class Win Loss
Druid 1 1
Hunter 0 0
Mage 1 2
Paladin 0 0
Priest 1 0
Rogue 2 3
Shaman 3 0
Warlock 4 1
Warrior 2 0
Total 14 7

I managed to push from rank 15 to rank 11 with the list. But whenever i get matched against Miracle Rogue, it’s always a loss. It was quite a horrible experience. Anyway, it got me thinking: maybe i should play Devolve. It seems pretty good against Questing Adventurers and Edwin Vancleef.

devolve

1 x Spirit Claws
2 x Tunnel Trogg
1 x Bloodmage Thalnos
2 x Devolve
2 x Flametongue Totem
2 x Jade Claws
2 x Maelstrom Portal
2 x Totem Golem
1 x Feral Spirit
1 x Hex
2 x Lightning Storm
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
2 x Azure Drake
1 x Aya Blackpaw
2 x Thing from Below
1 x Jade Chieftain

I removed 1 Feral Spirit and 1 Hex for 2 Devolves. Feral Spirits are my go to for card replacements. I removed one Hex because i figured that Devolve works pretty similar to Hex.

I quickly found out that Devolve on a high value target that’s high in mana cost doesn’t work very well. It leaves behind a huge body which still has to be dealt with. But it does work rather well against White Eyes, which i saw a couple times during the run with this modified list.

Class Win Loss
Druid 0 2
Hunter 1 1
Mage 1 1
Paladin 1 0
Priest 4 1
Rogue 4 1
Shaman 3 1
Warlock 0 3
Warrior 1 2
Total 15 12

As can be seen, the win rate against Rogues went up. But the win rate against Renolock went down. I think this is mostly due to the lost of the second Hex. Devolve doesn’t do well against a minion light board. Renolocks usually have 8/8 demons, Abbysal Enforcer, Mountain Giants, all of which are pretty resilient against Devolve.

Perhaps i should’ve run 2 Hex and 1 Devolve instead. Anyway, managed to just edge into rank 10 with bonus stars on my last game. So much for now, Geek Generation out.

Hearthstone: Jade Rogue

Hello everybody, Geek Generation here. It’s been awhile since i last blogged. Sorry about that.

I’ve got only 3 classes that are not at level 60 yet. They’re Shaman, Rogue and Priest. Since i really wanted that golden Acidic Swamp Ooze, i decided to play Rogue. I didn’t have Edwin VanCleef or Leeroy, i decided that playing a weaker Miracle Rogue, a deck that i’m utterly unfamiliar with, was not a good choice. And since i did open Aya Blackpaw from a pack, i decided to go with Jade Rogue.

2 x Backstab
1 x Counterfeit Coin
1 x Patches the Pirate
2 x Swashburglar
1 x Bloodmage Thalnos
2 x Eviscerate
2 x Jade Shuriken
2 x Jade Swarmer
2 x Sap
1 x Undercity Huckster
2 x Fan of Knives
1 x Shadow Strike
2 x Unearthed Raptor
2 x Jade Spirit
2 x Tomb Pillager
2 x Azure Drake
1 x Aya Blackpaw
1 x Sylvanas Windrunner
1 x N’Zoth the Corruptor

The deck isn’t really very good and posts a slightly lesser than 50% win rate at rank 15.

The winrate is as follow:

Class Win Loss
Druid 2 0
Hunter 1 2
Mage 3 0
Paladin 1 0
Priest 1 0
Rogue 2 4
Shaman 0 2
Warlock 2 1
Warrior 1 5

I lost to every Miracle Rogue. The deck simply has no chance against Miracle Rogue. The only Rogues i won were other Jade Rogues. Warriors were mostly aggro Pirate Warriors. The deck can’t win against any face decks. Which is why this is not a good deck to play in the current meta.
jade_swarmer unearthed_raptor
Against slower decks that has a ton of board control, Jade Swarmer and Unearthed Raptor truly shines. The pair provides a stickiness to the board that control players find hard to handle. And when they finally cleared your board away, you can bring them back with N’Zoth.

The key to playing Jade Swarmer is to never attack with it unnecessarily. Especially so if the opponent is a Priest. Potion of Madness would ruin your game plan. It is best to leave the Jade Swarmer on board so that it can pop a Jade Golem after a board clear. If the Jade count is decent, it is best to play Jade Swarmer into an enemy Doomsayer.

Ok, so much for now, Geek Generation out.