Hearthstone Tavern Brawl: Spellbook Duel
Hello everybody, Geek Generation here. This week’s tavern brawl is Spellbook Duel. In Spellbook Duel, everybody chooses 10 cards to form their deck. Every turn, instead of drawing normally, a player discover a card from his deck. The number of cards in the library does not go down because of draws. So short of some obscure interaction, players never go into fatigue.
Whenever any effect causes a player to draw a card, he gets a copy of Peruse instead. This helps to stop any Gadgetzan Auctioneer shenanigans from going overboard.
If anyone is thinking of infinite Patches, it doesn’t work. Summoning Patches removes him from the deck (he gets summoned onto the board). So if you really want infinite Patches, you’ll have to do it with Gang Up. Come to think of it, if you really want a nine card pool to discover from, putting a single Patches does that for you.
Druid of the Claw
I used this list to get my pack. It had Living Roots and Mark of the Lotus initially, but i took them out for Feral Rage and Druid of the Claw, which gives much more win. Always mulligan for Innervate and Jade Blossom.
When playing this deck, be careful of playing Jade Idol with Fandral Staghelm in play. If you put too many copies of Jade Idol, you’ll mess up the discovery of your draw engine or life saving cards like Feral Rage and Fandral Staghelm.