Monthly Archives: April 2017

Hearthstone: Ungoro Park Results

Hello everybody, Geek Generation here. Prior to my Ungoro Park run, i had reached rank 15 with Jade Shaman sporting Dirty Rat. As i said before, Dirty Rat is an all round good minion because it disrupts minion-based quests and the only drawback is dropping out a giant. Even Sherazin is easily answered with Devolve.

¬†Without further ado, here’s Ungoro Park’s deck list again, with no changes.

2 x Jeweled Macaw
2 x Raptor Hatchling
2 x Crackling Razormaw
2 x Dinomancy
2 x Kindly Grandmother
2 x Scavenging Hyena
1 x Trogg Beastrager
2 x Animal Companion
2 x Eaglehorn Bow
2 x Kill Command
2 x Rat Pack
2 x Dispatch Kodo
2 x Houndmaster
2 x Tundra Rhino
2 x Savannah Highmane
1 x Swamp King Dred

With Ungoro Park, i pushed from rank 15 to rank 10. You’ll notice there wasn’t much games played, because i hardly lost from rank 15 to 12, garnering lots of bonus stars. At rank 12, the opponents become a little tougher and i started to lose one or two games every now and then.

Against Rogue, again there wasn’t much the deck can do accept hope for bad draws. The times i won was against Quest Rogue and an unanswered turn 5 Tundra Rhino. The games simply could not be won without Tundra Rhino on board.

Against Fire Plume warriors, it depends on how much control they bring/draw. Two Executes usually seals the deal for them. Sleep With The Fishes is also devastating, since the deck controls the board with ever growing but damaged Beasts.

Swamp King Dred won me a couple games, not just because of its utility, but it’s a 9/9 for seven mana.

Mulligan wise, you’re looking for early drops that costs one or two mana. Keep Eaglehorn or Animal Companion if you have a one or two drop already, Houndmaster if you have (a one or two drop) + (coin). You’ll also want to mulligan away one drops if you’re going second against classes that can deal one damage with their hero power, like Paladin, Mage, Rogue. Unless you got the Trogg in the opening hand.

I always keep 1 copy of Dinomancy. It is the core of the deck, after all. The usual turns to play Dinomancy are turns 2 and 4+. Turn 2 Dinomancy happens only when you don’t have any 2 drops. In that case, swapping out Steady Shot helps improve mana efficiency in the later turns. For turns 4 and 5, always fight for board presence even if it means forgoing the chance to play Dinomancy. It is always better to buff an attacking Beast rather than a Beast you’ve just played.

Ah.. i was about to put the win rates in here and then i realized i didn’t turn on Hearthstone Deck Tracker : ( Oh well.. Ungoro Park is good for playing to rank 10, if that helps. Fares badly against Pirate Warriors, but didn’t see much of those.

So much for now. I think i’ll try out Sherazin next, since i opened it in the packs. Geek Generation out.

Hearthstone: Ungoro Park

Hello everybody, Geek Generation here.

This week’s Tavern Brawl is pretty sweet. This week’s brawl lets us choose from 9 Ungoro decks (one from each class). If you’re hesitating about crafting some cards like quests or elementals, you can try playing with them in the Brawl before you decide.

Dinomancy

Although i didn’t get to play with The Marsh Queen, i am glad that they showcased Dinomancy. Dinomancy is surprisingly good. Even though the hero power is restrictive, in that it not only requires you to have a minion on board, but that minion has to be a Beast too, it does seem powerful enough.

Dinomancy is one of those sleeper cards whose power level is way too subtle, until it gets played against you. Since i had playset of it, i decide to try it out using the deck recipe as a base.

2 x Jeweled Macaw
2 x Raptor Hatchling
2 x Crackling Razormaw
2 x Dinomancy
2 x Kindly Grandmother
2 x Scavenging Hyena
1 x Trogg Beastrager
2 x Animal Companion
2 x Eaglehorn Bow
2 x Kill Command
2 x Rat Pack
2 x Dispatch Kodo
2 x Houndmaster
2 x Tundra Rhino
2 x Savannah Highmane
1 x Swamp King Dred

Swamp_King_Dred

Since i also had a copy of Swamp King Dred from the packs, i decided to chuck it into the deck for a test. It turns out that Swamp King Dred is a also pretty neat. Even though the only time i played it, it had died to Brawl the next turn, the dinosaur does have a certain Doomsayer feel to it.

But don’t worry if you do not have Swamp King Dred. Any big beast will fit into the game plan. You can replace with King Krush if you have it, and if all else fails, there’s still that golden Volcanosaur.

The lone Trogg Beastrager is ok. Back when Hunter was going though its identity crisis, playing beasts always gets mixed up with Deathrattle non-beasts. With Dinomancy, the Beast focus is alot sharper and Trogg Beastrager is seldom a vanilla 3/2.

Even though there’s only one Trogg Beastrager, i feel that Dispatch Kodo is a must include in any Hunter deck. With the loss of Quick Shot, Hunter really needs the Kodo for board control.

All in all, the deck has a couple variation options to refine to your playstyle. There’s Unleash the Hounds + Knife Juggler package, King Krush is always good, Black Knight is pretty good in the current meta.

Raptor_Hatchling
Raptor Hatchling is probably the weirdest card in the deck. Is it any better than Alley Cat? Or is Alley Cat better, given the stats that hit the board, Alley Cats have one more health. The way i see it is that Raptor Hatchling works like reverse deck thinning. More like deck bloating, adding one more chance to draw a mid-size Beast in the late game rather than a small 1/1. Admittedly, Raptor Hatchling’s value is a little harder to gauge because its value is mostly intangible.

Plus, the little dinosaur is so cute. Already i’ve passed on playing Ravasaur Runt, there’s no way i’ll pass only playing Raptor Hatchling for a while. Geek Generation out.

Hearthstone: Jade Shaman in Un’Goro

Hello everybody, Geek Generation here.

So i played a little more of Jade Shaman, with a splash of concede decks, Zoolock Discard and Murloc Paladin. Still didn’t get into rank 15. I made some changes along the way, swapping out Harvest Golem for Tar Creeper. Because Tar Creeper is simply that good. I even put it in my Zoolock, i think.

As powerful as Tar Creeper is, It doesn’t do anything in Quest Rogue match ups. In those match ups, the despair is very strong. My only viable play is to hope that the Rogue doesn’t get a streak of bad draws and run out of cards (and minions) after my Lightning Storm.

So i was thinking of replacing both Tar Creepers with two Dirty Rats. I gather from the forums that the Dirty Rats are good against Quest Rogues. The more i think about it, the only thing Dirty Rats are bad against are Giants. But even then, most of the time, i lose to Plant Lock not because of the Giants. It’s usually because of Jaraxxus.

But i have only one Dirty Rat and i’m hesitant to craft anything. There’s so much possible strong choices for dust. There’s the epic elementals for elemental decks, not to mention the Shaman Legendary Elemental. Then there’s the quests. And then there are some neutral legendaries that can go into multiple classes. With the retirement of Sylvannas and Ragnaros, i prolly have enough to craft two legendaries and some epics.

But since i’ve got a quest to play lots of Shaman cards, i think i might go with Dirty Rat. I’ll put my bets on it. Believe in the Dirty Rat.

2 x Earth Shock
2 x Evolve
2 x Flametongue Totem
2 x Jade Claws
2 x Hex
2 x Hot Spring Guardian
2 x Lightning Storm
2 x Mana Tide Totem
2 x Tar Creeper
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
1 x Lotus Agents
1 x Aya Blackpaw
2 x Thing from Below
2 x Jade Chieftain

Class Win Loss
Druid 1 0
Hunter 2 1
Mage 2 1
Paladin 1 0
Priest 1 2
Rogue 2 4
Shaman 2 1
Warlock 3 2
Warrior 0 0
Total

Geek Generation out.

Hearthstone: Streets of Un’Goro, Jade Shaman

Hello everybody, Geek Generation here.

Journey to Un’Goro has been released. The expansion seems to be pretty exciting. Unfortunately, there are so many build around cards in the legendary and epics that if you do not open them, then you don’t get to bathe in that excitement.

I opened all my pre-order packs yesterday, didn’t get a single quest or the important Elemental cards, and end up not playing at all. The dissapointment. Especially so when i’ve logged in to the message that i did not have any standard decks.

I tried Jade Shaman today. The deck seem to have transitioned pretty well. Played a couple games at rank 20, didn’t lose any. Will play more with the deck to see how far it can go.

2 x Earth Shock
2 x Evolve
2 x Flametongue Totem
2 x Jade Claws
2 x Harvest Golem
2 x Hex
2 x Hot Spring Guardian
2 x Lightning Storm
2 x Mana Tide Totem
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
1 x Lotus Agents
1 x Aya Blackpaw
2 x Thing from Below
2 x Jade Chieftain

Hot Spring Guardian and Jinyu Waterspeaker represents an extra 18 health, which is pretty good against most aggro. Double Earth Shock and Devolve helps alot too and reduces the dependence on drawing Hex.

I wanted to play more Lotus Agents for the card advantage. But there didn’t seem to be room in the deck. Plus, i reasoned, Lotus Agents is usually not a 5 drop. More often than not, i would be playing Jinyu on turn 4, overloading for 1 on turn 5. It sets up Jade Lightning for Turn 5 and Aya for Turn 6. Though in a world without Azure Drakes, Jade Lightning on turn 5 is not so critical.

The odd inclusion has to be Harvest Golem. It’s my replacement for Totem Golem. I wanted an early drop to deal with aggression, and i wanted the early drop to have plenty of fight in it. In the games i played, Harvest Golem does a pretty good job of sticking around.

Before i go, i like to say this. Do not underestimate the Adapt mechanic. It is quite a strong mechanic. If you’re building a deck and are looking for some good fighters, don’t forget Volcanosaur. You can hardly go wrong with double Adapts.

Geek Generation out.