Hearthstone: Ungoro Park Results
Hello everybody, Geek Generation here. Prior to my Ungoro Park run, i had reached rank 15 with Jade Shaman sporting Dirty Rat. As i said before, Dirty Rat is an all round good minion because it disrupts minion-based quests and the only drawback is dropping out a giant. Even Sherazin is easily answered with Devolve.
Without further ado, here’s Ungoro Park’s deck list again, with no changes.
2 x Jeweled Macaw
2 x Raptor Hatchling
2 x Crackling Razormaw
2 x Dinomancy
2 x Kindly Grandmother
2 x Scavenging Hyena
1 x Trogg Beastrager
2 x Animal Companion
2 x Eaglehorn Bow
2 x Kill Command
2 x Rat Pack
2 x Dispatch Kodo
2 x Houndmaster
2 x Tundra Rhino
2 x Savannah Highmane
1 x Swamp King Dred
With Ungoro Park, i pushed from rank 15 to rank 10. You’ll notice there wasn’t much games played, because i hardly lost from rank 15 to 12, garnering lots of bonus stars. At rank 12, the opponents become a little tougher and i started to lose one or two games every now and then.
Against Rogue, again there wasn’t much the deck can do accept hope for bad draws. The times i won was against Quest Rogue and an unanswered turn 5 Tundra Rhino. The games simply could not be won without Tundra Rhino on board.
Against Fire Plume warriors, it depends on how much control they bring/draw. Two Executes usually seals the deal for them. Sleep With The Fishes is also devastating, since the deck controls the board with ever growing but damaged Beasts.
Swamp King Dred won me a couple games, not just because of its utility, but it’s a 9/9 for seven mana.
Mulligan wise, you’re looking for early drops that costs one or two mana. Keep Eaglehorn or Animal Companion if you have a one or two drop already, Houndmaster if you have (a one or two drop) + (coin). You’ll also want to mulligan away one drops if you’re going second against classes that can deal one damage with their hero power, like Paladin, Mage, Rogue. Unless you got the Trogg in the opening hand.
I always keep 1 copy of Dinomancy. It is the core of the deck, after all. The usual turns to play Dinomancy are turns 2 and 4+. Turn 2 Dinomancy happens only when you don’t have any 2 drops. In that case, swapping out Steady Shot helps improve mana efficiency in the later turns. For turns 4 and 5, always fight for board presence even if it means forgoing the chance to play Dinomancy. It is always better to buff an attacking Beast rather than a Beast you’ve just played.
Ah.. i was about to put the win rates in here and then i realized i didn’t turn on Hearthstone Deck Tracker : ( Oh well.. Ungoro Park is good for playing to rank 10, if that helps. Fares badly against Pirate Warriors, but didn’t see much of those.
So much for now. I think i’ll try out Sherazin next, since i opened it in the packs. Geek Generation out.