Category Archives: MMORPG

Massive Multiplayer Online Role Playing Game

Guild Wars 2: Heart of Thorns, Fate of Eir and Faolain.

Hello everybody, Geek Generation here. The following contains spoilers for Guild Wars 2, Heart of Thorns, story mode. Readers be-warned.

I was playing Guild Wars 2 expansion and was only now playing the story elements. I think i came to the end of the first chapter and boy, the cut scene blew me away. I didn’t play alot of the Living Story season 2, and didn’t know much of what went on before Heart of Thorns.

From the various story elements and conversations with guildies, i managed to get at the following. Alot of Sylvari is being mind controlled by Mordremoth. The new plant dragon introduced by story build up from Living Story.

I don’t know whether Caithe is being mind controlled, but she stole an egg, presumably dragon egg, and went deep into Maguuma jungle. For most parts of the Heart of Thorns story i played so far involved trailing after Caithe.

And looking for members of Destiny Edge. I think they were all captured and brought into Maguuma Jungle. It appears that Rytlock jumped into some portal/hole/thingy, and came back with.. dragon imbued powers? Is that Glint? Actually, i don’t know anything about Glint..

One wiki later, ok.. Glint is dead. Presumably these things don’t stay dead, or in the dead form, for very long. Anyway, point to note, Destiny’s Edge never killed any dragon. They defeated an Elder Dragon, with the help of Glint, another dragon.

Anyway, Rytlock’s new found magic powers come with “baggage”, to be explained in the story as i progress further, i presume.

Anyway, i came to the point where Eir and Faolain. While the new Rytlock is cool, Eir is actually my favorite character from Destiny’s Edge. So boy was i glad that i found her. Not only that, Faolain is my favorite villain in the whole game. Of course, there’s Scarlet Brair, but she’s more hero than villain, imo.

Once Eir and Faolain was released, shit hit the fan. I’m not too sure what was happening, but Faolain was running, tripped by some Modremoth vines and nearly impaled her own head into a pointy root.

Eir was grabbing onto Faolain’s foot, not too sure why, maybe she liked Faolain’s shoes, Faolain decided to use the pointy root to stick Eir, while proclaiming, “I’ll take my chances.”

The pointy root goes into Eir from the side, below the chest. Probably punctured her stomach and intestines. Omg.. That’s fatal, Eir’s going to die !! Faolain makes a run for it. Eir pulls out the point root and prepares to throw it at Faolain. Whew, Eir’s not going to die. Coz heroics demand that if you can pull a projectile and hurl it at someone else, you’ve got a pretty good chance to live.

The pointy root impales Faolain from the back, but that’s ok, she’s a plant, she hasn’t got vital organs inside her. But physics and inertia takes her down, and she falls. Some Mordremoth vine picks Faolain up and smashes her to death. Nuuuuuuuuuuu..

Eir was kind of shocked, and her face goes through a range of emotions, none of which i could identify or understand, partly because i don’t know what went down between Eir and Faolain. The some legendary Mordremoth minion impales and kills Eir.


Eir’s dying is definitely shocking. It denotes a twists to the story not many other vanilla stories dare visit. Whoever wrote up the story, and whoever choreographed the cut scene should get a raise. It was perfect storytelling.

But but.. Faolain.. dead.. Nuuuuuuuuuuu..

Faolain and Caithe’s love goes beyond just lesbian plant love. They were Firstborns. They’re siblings, it’s incest! Definitely a story plot worth exploring. And now Faolain went and died.

*Sniff* I need a moment. Geek Generation out.


Wardrobe: Diablo 3, Guild Wars 2

Hello everybody, Geek Generation here.

With Diablo 3, i’ve managed to level up the Witch Doctor to max and accumulated some Paragon levels, and have now switched to a Wizardess that’s 10 levels shy of max level. I think i’m going to like my Wizardess more than my Witch Doctor. For one thing, i selected the female gender for the Wizardess : D

I tried looking into the transmog thingy to see what kind of skins are available for my Wizardess. Playing around with the Transmog user interface, i finally realized how good Guild Wars 2’s wardrobe system really was. Transmog is good for doing what it does, that is changing the skin of one item.

But when you want to change more than one piece and see if the changes match, Transmog is a terrible tool for the job. It is unable to preview all the changes that you’ll want for the entire outfit. Every piece has to be done individually and equipped to see if the new look is what i would like.

Not able to preview multiple changes, Transmog tool is not for playing doll.

Marvel Heroes circumvents this issue by implementing skin changes through costumes. Each costume represents the entire skin, head to toe, of a character. That way, there isn’t multiple parts that can be changed individually and doesn’t run into the problem of not being able to preview all the would be changes.

Another thing with the Transmog is that it is not exactly clear which items can or cannot be transmogrified. Like Bracers, which seemed like a normal piece of armor, cannot be transmogrified. There also isn’t any text or clue that i could easily see that indicate which piece of armor can or cannot be transmogrified.

Ok so much for now, Geek Generation out.

ArcheAge: Level 8

Hello everybody, Geek Generation here.

I played ArcheAge a little more today and leveled Lizziepeia to level 8. To summarize my experience with the game; not impressed.

After some time, i noticed that everyone except me had a mount. Which can only mean that i missed my mount quest. Or if there’s even such a quest. So i decided to backtrack to find my free mount.

I noticed that i had a book of teleportation in my bag. I activated it to create a world gate back to the start point. All good except that i couldn’t interact with it at all. A couple more failed attempts and i finally realized that the book of teleportation consumes some sort of currency in my bag.

Frustration peaking.

For a game that boasts about seamless travel in the game world, a simple lag brings out a loading screen ><

Having Mana Stars as a skill, the description of which says something like “Hold down the key to shoot continuously”; i tried both tapping the key and holding it, they appeared to both shoot in bursts of 4 shots. What happened to continuously?

Last but definitely not least is the mob tagging system. Kills are not shared. No even for quests that involves killing semi boss monsters. There’s no reward for joining in a fight and no benefit for helping out another person in a fight.

What a bleh.

Geek Generation out.

ArcheAge: Character Customization

Hello everybody, Geek Generation here.

I spent most of last night, downloading, installing, unpacking, verifying, patching and what not. Finally i got to play today. When logging in, i’m told that i can create 2 characters across the servers and up to 4 more character for servers.. I have absolutely no idea what all that was about. So i randomly picked a server that said “Up”.

Next was character creation and the name.. omg the name.. is a Chinese name. You can’t get a second capital letter in the name, even after a space. You can have Ziyi, but you can’t have full names like Zhang Ziyi. I don’t know about other people, but it’s a big deal for me. It means Rainie Ying would turn into Rainie ying. No way i was going to defile Rainie like that.

Character customization was kind of limited. I can’t make my toon taller. Or if i could, it wasn’t obvious that i could. Maybe all Harani have to be short. I couldn’t get a black skinned toon either. The darkest skin i could get was olive. Oh well..


Hence Lizziepeia was born into the world of Archeage in server-i-don’t-remember-the-name. Played her to level 3. Monsters didn’t seem to drop loot. Got a skill point, but didn’t know what to do with it. The skill i wanted said i needed level 10 Occultism. Do i kill monsters or spam skills or spam skills to kill monsters to level up the skill set? I guess i’ll find out when i play more on the weekend.

Geek Generation out.

Guild Wars 2: Get Your Commander Tag Today

Hello everybody, Geek Generation here.

It’s been awhile since i played Guild Wars 2. But i have friends who still play Guild Wars 2 and are always trying to entice me to return to the game by telling me news about the game.  

The latest news i got about Guild Wars 2 was that the Commander tag was going to rise in price from 100g to 300g while at the same time changing from character bound to account bound. In my opinion, this is a really positive change similar to that of legendary weapons. It improves the value of the Commander tag for non-commanding purposes to more than just a vanity expense. 

Why should i buy the commander tag if i do not plan to command for either WvW or PvE events?

The answer to that question, aside from the eventual increase in price and account bound changes to come, is that the tag is quite useful for purposes of communication. Say you play a mesmer and just finished a jumping puzzle and decided to be really nice and offer to “port” others to the end point. Having a commander helps players unfamiliar with the jumping puzzle to see where you are on the map. 

If you’re trying to complete a lonely event in a map that’s not so popular, having a commander tag also helps to gather people to your location. 

All in all, i would say the commander tag will be a good buy and that you should buy it now if you can afford the 100g, before it rises in price.

Plus, eventually the commander tag’s color would be changeable. How cool is that! I hope i can change it to pink 😀

Geek Generation out.

Regarding Support Tickets

Hello everybody, Geek Generation here.

A couple days ago, i was playing Path of Exile and was in a party to help clear Merveil. After killing the boss, i went back into town thinking of leaving the party. So i brought up the “Social” window and click the Leave button. What i didn’t realize was that i was on the wrong tab of the Social window.

Instead of leaving my party, i ended up leaving my own Guild (one man guild). At that time, i didn’t realize that my friend was also in the guild and as such i thought i had permanently lost my guild and with it, the guild stash which i had bought with real life money.

It reminded me of an incident in Guild Wars 2. A friend had bought, using in game currency, two ascended trinkets of the same name not realizing that they had a stat called “unique” which prevented them from being used on the same character. He submitted a ticket explaining the situation.

What surprised me was that Anet, Guild Wars 2’s company, refunded the extra trinket for my friend. So i decided to take a lesson from my friend’s incident; asking nicely might get what we want, even if the developers don’t really have to help.

After a couple of email exchanges with GGG, Path of Exile’s company, i was offered a guild stash for my new guild. By then, through the email exchanges, i realized that my friend was still in the old guild and that the guild stash was still existent in the game and recoverable by getting my friend to reinvite me into the guild.

So i declined the guild stash for the new guild, coz if i didn’t, that would be me cheating, in a way. 

As of now, i still remain in my new guild without a guild stash, because my friends have stopped playing so there was no real need for a guild stash; i had originally bought it so it was easier for us to transfer items to each other. 

All in all, i’m pretty satisfied with how GGG handled the issue, i think they did a pretty fine job. Props to GGG and Anet (for helping my friend back then).

Geek Generation out.

Guild Wars 2: Living Story Season 2 (Gates of Maguuma)

Hello everybody, Geek Generation here.

The new season, season 2, of living story for Guild Wars 2 came out yesterday.

Gates of Maguuma, as a pilot for new content, is a little underwhelming. If one compares the living story to a TV series, Gates of Maguuma is like the pilot episode. In my opinion, pilot episodes have a responsibility to be interesting enough to draw in people into the season and seasons to come. It should make people want to experience the next episode, more so than subsequent episodes, so that when people start applying sunk cost fallacy, they’re hooked for the rest of the season.

The thing with Gates of Maguuma being different from a TV program also works against it. With TV programs, there’s the recap portion that occurs before the show, like “Previously on Guild Wars 2”. So i’m willing to bet that there are much lesser players in the position to appreciate the cameo of Riot Alice. Maybe there are even more returning characters present and i don’t realize that they are returning characters.

I didn’t even know Master of Peace was the person we talked to in Lion’s Arch previously until my friend told me. Master of Peace is not exactly a kind of iconic name. It sounds more like a title for the sheriff or something. A name like Morning, a red shirt character in one of the instances in Gates of Maguuma, is so much more memorable. What’s up with that? They give memorable names to red shirts but core npcs are called Master of Peace.

So the team.. i don’t think there’s a name for the team yet, maybe i’ll just call them Team Scarlet, as a tribute to Scarlet Briar, goes after Master of Peace, finds him, kill Aerin for him, and for some reason have to talk to him from across a canyon, and the Master of Peace says, “I’m not gonna tell you anything, and i’m off now, ta.”. Perhaps this was the bit that was supposed to hook the players into the season but.. really who cares about a guy who doesn’t reward us for saving him?

The whole fiasco results in an unsatisfying unresolved conclusion rather than a desirably curious precursor to the subsequent episodes.

Aerin. What’s up with insanity. Must all Guild Wars 2 villains be either Dragons of alien minds or be insane? There are no bad people in Guild Wars 2 ><

The only good thing about Gates of Maguuma was the bit on Scarlet's accommodations. It was nicely executed and the atmosphere of the instance had a touch of eerie. Scarlet might be dead, but her legacy lives on, and this is especially important since Braham irresponsibly said, "It doesn't matter now, it ends here." when Scarlet asked, in here final moments, if we weren't even curious about why she did what she did.

I always held a hope that Team Scarlet would one day travel through the jungles of Orr on foot to find Zhaitan to bring Scarlet Briar back from the dead so we could ask her some questions.

Geek Generation out.

Guild Wars 2: Festival of the Four Winds (Boss Blitz)

Hello everybody, Geek Generation here.

We get the Festival of the Four Winds patch to Guild Wars 2. Along with the Queen’s Gauntlet. I spent the last couple hours playing Boss Blitz, and the tendency for people to mingle together into a single blob of zerg is turning the Boss Blitz events into a very slow grind.

The event is relatively simple. There are six bosses that will spawn once the ticketing has received enough donations. The mobs are actually watchwork constructs in disguise. So i guess the queen needs these donations to fund the construction of the watchwork constructs to keep the Boss Blitz events alive. Once all six bosses are defeated, the players will receive a loot bag according to how quickly they finish killing all six bosses.

Each boss has a special trait. I’m assuming each boss have a trait, i wasn’t taking much note of these. I do know some of the bosses have special traits. The special traits get passed on to the another/other boss(es) once it dies. So this kind of persuades players to split up and engage all six of the bosses at the same time.

The strategy to winning this quickly is simple. Divide and conquer. If possible, have 6 persons tag up (pin up their commander tags) with one commander standing at each path to a boss. When the players have been divided somewhat, proceed to fill the donation pot to spawn the bosses.

Granted, for a player to want to complete the achievements for killing all 6 bosses, this would be a little slower. But there’s an achievement to complete the Boss Blitz 10 times. So that should be more than enough times to cover the killing of different bosses even if the player only gets to kill 1 boss each time.

The mobs gives loot like ticket to gauntlet and one more thingy i can’t remember its name. The boss kills gives measly reward of a couple silver for killing it. All in all, the whole event is a little too grindy (grindy coz everyone merges into a single blob of zerg instead of dividing themselves) for little reward. Though at this point of time i’ve not opened any of the reward bags from completing the Boss Blitz. Might be that the rewards are all stuffed in that one bag.

Geek Generation out.

Guild Wars 2: Mega Server

Hello everybody, Geek Generation here.

Initially, Anet said that the Mega Server system would be implemented only in the starter maps and would be fully rolled out in December. But it appears that most of the maps already are in Mega Server build. It truly is good news for new players since it increases the population in the player’s map by a significant amount. Maps no longer appear like dead zones which tend to happen in games that has moved on to end game content.

However, the Mega Server system poses a problem for guilds doing guild missions. Before i talk about the problems, i have to talk about the cap (the maximum amount of players allowed on a map) system in Guild Wars 2. The cap system is divided into soft cap and hard cap with the former being a lower number than the later. When soft cap is reached, only players who are party members with a player that’s already in the map can join it. When the hard cap is reached, a player can only join a map only if an existing player in the map leaves.

This soft cap allowance creates a unique work-around for large numbers of people who need to be in the same map, namely guilds doing guild missions. Guilds would have to form taxi parties to ferry guild members into the same map when the soft cap limit has managed to cut the guild in half. Which needless to say, is utterly immersion breaking.

In the guild mission that my guild was doing, the map was already hosting players from several other guilds. The first few members from the guild entering the map pushed the map population into soft cap limit causing the entire guild to be split into two instances of the map. The end result was alot of the ferrying of guild members via taxi parties.

Here i propose a possible solution to this splitting of the guild doing guild missions.

In the guild missions screen, the ui (user interface) should have a button to allow guild members to join once the guild mission is started. All members who joined would have the same priorities, as if they were all in a party, for the map-instance allocation system. This would prevent the soft cap causing guild members to end up in different instances of the same map.

In addition to that, if there were such a “join mission” system in place, the map-instance allocation system would have advance information on the amount of players, as a guild, coming in for guild missions. This would then allow the system to place the incoming guild into a a wholly new instance if the incoming guild was large enough to breach the soft cap and hit the hard cap of the existing instances.

Ok so much for now. Hope Anet takes this suggestion into consideration. Geek Generation out.

Short Update

Hello everybody, Geek Generation here.

This is a short update to talk about the two games that i’ve been talking about on this blog, Hearthstone and Guild Wars 2.

First of all, Hearthstone’s announced that it’s going to have an expansion, adding new cards and all new single player pve mode. With the expansion, the player would be able to play against AI opponents in a sort of campaign mode to earn the new cards. The new expansion is going to be called Curse of Naxxramus.

Curse of Naxxramus is going to be divided into several wings with the first wing being free to play and subsequent wings pay to play. Though Blizzard is going to allow free to play players to unlock the subsequent wings with in-game gold, with each wing rewarding a new legendary card coupled with the maximum amount a player can hoard is 20k gold, things does not look optimistic for free to play players.

Next Guild Wars 2. Anet has always marketed the living story as something that will change the face of Tyria. I’ve always thought that there was much hype in that branding and called it, living story would change the face of Tyria, but only skin deep. The reason i said that was that Anet, with Lion’s Arch destroyed, would be rebuilt to look exactly the same as the old Lion’s Arch. My reasoning was that they couldn’t possibly change Lion’s Arch too much or new players would find the Lion Arch is story instances looking completely different.

A discordant Lion’s Arch would utterly break immersion and as such, Lion’s Arch would return to exactly as it was before Scarlet Briar destroyed it, hence changes can only go skin deep.

And boy could i not be more wrong. I rerolled my necromancer recently and played the story quest right into Lion’s Arch. It turns out that the Lion’s Arch in the story line’s instance was exactly the same as the one in world map; destroyed. Apparently the Lion’s Arch in the story line’s instance takes it’s blueprints from the actual Lion’s Arch in world map. I’m floored. Utterly impressed.

Indeed, have faith in the living story’s capacity to change the face of Tyria.

Ok so much for now, Geek Generation out.