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Hearthstone: Ungoro Park

Hello everybody, Geek Generation here.

This week’s Tavern Brawl is pretty sweet. This week’s brawl lets us choose from 9 Ungoro decks (one from each class). If you’re hesitating about crafting some cards like quests or elementals, you can try playing with them in the Brawl before you decide.

Dinomancy

Although i didn’t get to play with The Marsh Queen, i am glad that they showcased Dinomancy. Dinomancy is surprisingly good. Even though the hero power is restrictive, in that it not only requires you to have a minion on board, but that minion has to be a Beast too, it does seem powerful enough.

Dinomancy is one of those sleeper cards whose power level is way too subtle, until it gets played against you. Since i had playset of it, i decide to try it out using the deck recipe as a base.

2 x Jeweled Macaw
2 x Raptor Hatchling
2 x Crackling Razormaw
2 x Dinomancy
2 x Kindly Grandmother
2 x Scavenging Hyena
1 x Trogg Beastrager
2 x Animal Companion
2 x Eaglehorn Bow
2 x Kill Command
2 x Rat Pack
2 x Dispatch Kodo
2 x Houndmaster
2 x Tundra Rhino
2 x Savannah Highmane
1 x Swamp King Dred

Swamp_King_Dred

Since i also had a copy of Swamp King Dred from the packs, i decided to chuck it into the deck for a test. It turns out that Swamp King Dred is a also pretty neat. Even though the only time i played it, it had died to Brawl the next turn, the dinosaur does have a certain Doomsayer feel to it.

But don’t worry if you do not have Swamp King Dred. Any big beast will fit into the game plan. You can replace with King Krush if you have it, and if all else fails, there’s still that golden Volcanosaur.

The lone Trogg Beastrager is ok. Back when Hunter was going though its identity crisis, playing beasts always gets mixed up with Deathrattle non-beasts. With Dinomancy, the Beast focus is alot sharper and Trogg Beastrager is seldom a vanilla 3/2.

Even though there’s only one Trogg Beastrager, i feel that Dispatch Kodo is a must include in any Hunter deck. With the loss of Quick Shot, Hunter really needs the Kodo for board control.

All in all, the deck has a couple variation options to refine to your playstyle. There’s Unleash the Hounds + Knife Juggler package, King Krush is always good, Black Knight is pretty good in the current meta.

Raptor_Hatchling
Raptor Hatchling is probably the weirdest card in the deck. Is it any better than Alley Cat? Or is Alley Cat better, given the stats that hit the board, Alley Cats have one more health. The way i see it is that Raptor Hatchling works like reverse deck thinning. More like deck bloating, adding one more chance to draw a mid-size Beast in the late game rather than a small 1/1. Admittedly, Raptor Hatchling’s value is a little harder to gauge because its value is mostly intangible.

Plus, the little dinosaur is so cute. Already i’ve passed on playing Ravasaur Runt, there’s no way i’ll pass only playing Raptor Hatchling for a while. Geek Generation out.

Hearthstone: 101 games of Hyenas and Hounds

Hello everybody, Geek Generation back here with Hyenas and Hounds win rate based on 101 games.

Here’s the deck list:

Hyenas and Hounds

1 x Hunter’s Mark
1 x Glaivezooka
2 x Quick Shot
2 x Eaglehorn Bow
2 x Animal Companion
2 x Kill Command
2 x Unleash the Hounds

2 x Webspinner
2 x Annoy-o-Tron
2 x Haunted Creeper
1 x Ironbeak Owl
2 x Knife Juggler
2 x Scavenging Hyena
2 x Houndmaster
2 x Piloted Shredder
1 x Loatheb
1 x Savannah Highmane
1 x Dr. Boom

The concept of Hyenas and Hounds is to let the animals run free without traps : D Well.. i’m not using traps because at a certain level of play, Hunter traps are easily played around by the opponent. Not playing traps, also meant not playing Mad Scientists, which frees up 4 to 5 slots in most Hunter decks for deck variation.

During play, i found that every time i have Dr. Boom in hand, i would very much rather it was Savannah Highmane instead. If i had the second Savannah Highmane, i would definitely exchange Dr. Boom for it.

What else would i change if i were to play the deck again? Probably exchange Houndmaster for 1 more Glaivezooka. Glaivezooka makes Annoy-o-Tron and Haunted Creeper starts really good. Which is basically the starts i’ll mulligan for most of the time.

Job Wins Losses Total
Warlock 13 (65%) 7 20
Hunter 8 (42%) 11 19
Mage 9 (47%) 10 19
Warrior 4 5 9
Paladin 4 5 9
Priest 3 6 9
Druid 3 4 7
Rogue 3 3 6
Shaman 2 1 3
Total 49 (48%) 52 101

I started at rank 15, went up to rank 12 and dropped and stayed at rank 14 twice. At the end of 101 games, i made it to rank 12. So compared to that Zoolock deck, zoolock was much better because that deck got 49/101 and ended at rank 9, while this ended at rank 12 with the same number of wins.

Regarding that 65% win rate against Warlock, maybe this deck does better against Warlocks in general, maybe more games need to be played to normalize the score. In any case, most of the wins against Handlock are due to out of control Hyenas. Similarly, the wins against non-Handlocks were usually due to Knife Juggler or Hyenas combo-ing with Unleash the Hounds.

Ok, so much for now, Geek Generation out.

Hearthstone: Hunter, Hyenas and Hounds

Hello everybody, Geek Generation here.

I had a daily quest for 5 Hunter wins, so i tried picking up Hunter again. When i played Hunter earlier, i went with Mad Scientist and 2 or 3 traps. But i didn’t like it, especially in the Hunter mirror, where i seem to always get outplayed.

In fact, most of the time, i feel that my Eaglehorn Bow is pretty inefficient as i kept waiting for my trap to fire off. So this time, i went totally without traps. Imo, if there isn’t atleast one Snake Trap, the traps aren’t really worth playing at this meta at this time of the month.

1 x Hunter’s Mark
1 x Glaivezooka
2 x Quick Shot
2 x Eaglehorn Bow
2 x Animal Companion
2 x Kill Command
2 x Unleash the Hounds

2 x Webspinner
2 x Annoy-o-Tron
2 x Haunted Creeper
1 x Ironbeak Owl
2 x Knife Juggler
2 x Scavenging Hyena
2 x Houndmaster
2 x Piloted Shredder
1 x Loatheb
1 x Savannah Highmane
1 x Dr. Boom

You can replace Dr. Boom with a second Savannah Highmane. In fact, i would’ve gone without Dr. Boom if i had the second Savannah Highmane.

The deck has plenty of room for customization. I see Hunter decks with only 1 Quickshot, without Houndmaster, without Glaivezooka. I kind of like Glaivezooka though. It makes turn 1 Webspinner a stronger play, makes Annoy-o-Tron more dangerous than just annoying.

I don’t like the amount of 4 drops though. Probably one Houndmaster would be dropped in favor of some other cards.

I do kind of like the Scavenging Hyenas. Together with Glaivezooka, it offers more chances to ensure that turn 1 Webspinner isn’t a bad play. I’ve seen opponents respond to Turn 1 Webspinner with Turn 1 Coin -> Ironbeak Owl. A silenced Webspinner is still a Beast and feeds the hungry hyenas.

The hyenas also offer themselves as a second set of Unleash the Hounds enabler. Playing Unleash the Hounds by itself can sometimes be a little underwhelming. Tacking Knife Juggler or Scavenging Hyena to it makes it so much better.

At first, i had Ancient Ooze and Kezan Mystic instead of Annoy-o-Trons. But after i lost a couple games by slowing down my play to capture a secret with the Mystic, which was a very bad idea. And somehow, my opponent Hunters didn’t seem to have any weapons for my Ooze. Atleast the Annoy-o-Trons serve as a speed bump against Leper Gnomes and Wolfriders.

Mulligan Strategy

Hunter
Keep weapons, Quick Shot, Animal Companion, Webspinners, 2-drops. Mulligan Scavenging Hyenas unless Webspinner is in hand. Save Quick Shot for Knife Jugglers and Huffers. Try to activate their Haunted Creepers.

Warlock
Pretty much the same as Hunter. Use Ironbeak Owl on Nerubian Egg and kill it. Do not leave silenced Eggs around. If there are no Eggs, or early play, then they’re usually demonlock or handlock; in that case, keep Hunter’s Mark and Ironbeak Owl for Mal’Ganis, taunted Giants. Be very mindful of Mal’Ganis.

Druid
Ironbeak Owl can be mulliganed away. Usually, there isn’t much to silence in the early game. Be mindful of 3rd turn Keeper of the Grove. When trading, do not trade in a way that leaves the board full of minions with 1 health; they will dies to Swipe’s collateral damage.

Geek Generation out.

Hearthstone: Hunter Non-Beast Attempt (Failed)

Hello everybody, Geek Generation here.

I had 2 quest today that could be completed by winning with Hunter. So i decided to run the Hunter deck that i’ve been running for quite some time. It is frustratingly difficult to score wins, and i’ve no idea why i’ve been using it all this time. Without further adieu, here’s the decklist.

2 x Explosive Trap
2 x Freezing Trap
2 x Misdirection
1 x Eaglehorn Bow
2 x Deadly Shot

2 x Secretkeeper
2 x Undertaker
2 x Webspinner
2 x Haunted Creeper
2 x Ironbeak Owl
2 x Mad Scientist
2 x Defender of Argus
1 x Feugen
1 x Stalagg
1 x Loatheb
2 x Sludge Blecher
1 x Savannah Highmane
1 x The Black Knight

The thing is, i had this deck before the nerf to Starving Buzzard. Looking at the list, it seems like i was trying to abuse Mad Scientists, with everything else building around it. If only i had one more Eaglehorn Bow..

The deck not only does not have a non-Beast theme, it’s almost as if it shuns beast like they are diseased animals. It doesn’t even have good Hunter cards like Animal Companion, Kill Command, Unleash the Hounds. Even Arcane Shot was not in the deck. I have no idea what i was thinking. Sure the deck sometimes get strong openings like Undertaker -> Mad Scientist. But overall, it’s pretty weak against most matchups.

The weird thing though is that i have double Ironbeak Owl instead of my usual combination of 1 x Ironbeak Owl + 1 x Spellbreaker. Which seems to suggest that i was running Kill Command at one time. The inclusion of Kill Command would mean that i was also running Animal Companion and possibly Houndmaster.

But i guess i’ll be giving up on non-Beast Hunter for the time being since i recently opened a King Krush. Boom, boom, boom… ROARRrrrrrr !!

Geek Generation out.

Hearthstone: Hunter Beast Aggro (King Mukla)

Hello everybody, Geek Generation here. I’ve played a couple rounds of Arena this weekend. The scores were varied from 7 wins to 1 win. I discovered that i’m really bad with Shaman but much better with Warrior and Hunter and sometimes Paladin.

King_Mukla

Anyway, i opened the prizes of 4 booster packs and boom, King Mukla has arrived in my collection. Yay.

Chillwind_Yeti Bananas

King Mukla, being a beast, instantly got my attention. Maybe it fits into my Beast deck. 5/5 for 3 mana is simply sweet. The only time that it’s no good is when your opponent plays turn 3 Chillwind Yeti. Or even turn 1 or 2 Chillwind Yeti (Druids don’t play fair). The Yeti would munch on bananas and laugh at the humbled King Mukla.

I’ve replaced the lone Ironfur Grizzly with King Mukla. So instead of Scavenging Hyena -> Ironfur Grizzly, i’ll be hoping for Scavenging Hyena -> King Mukla. Sure, King Mukla doesn’t protect the Hyenas and also doesn’t grow any bigger. But i’ve never seen my Hyenas grow bigger than 4/3.

Freezing_Trap

Together with the addition of King Mukla, i discovered that i really liked Freezing Trap. It gives a really strong tempo advantage and often lets you seize the initiative from your opponent. I don’t quite know what to remove, so i went with Bestial Wrath and Stonetusk Boar. *sigh* i really do like the lone copy of Stonetusk Boar. It feeds the Starving Buzzards and Houndmasters so well.

Here’s the updated list. I’ll let you know how it goes next week after i play with it. Hopefully before the end of the current season.

1 x Hunter’s Mark
2 x Arcane Shot
2 x Freezing Trap
1 x Unleash the Hounds
2 x Animal Companion
1 x Eaglehorn Bow
2 x Kill Command
2 x Multi-shot

2 x Timber Wolf
2 x Dire Wolf Alpha
2 x Ironbeak Owl
2 x River Crocolisk
2 x Scavenging Hyena
2 x Starving Buzzard
1 x King Mukla
2 x Houndmaster
2 x Tundra Rhino

My deck will be complete with 1 more Eaglehorn, Unleash the Hounds and King Krush. But then, King Krush could well be a Kobold instead of a Beast. If i’m casting King Krush, i’m pretty sure that it’s not its Beast-ness that will turn the game. Leeroy Jenkins would do the job well enough.

Geek Generation out.

Hearthstone: Hunter Beast (more)

Hello everybody, Geek Generation here.

I guess i should be more concise with naming my decks. The beast deck i had was a Beast Aggro deck. Basically it wants to be played aggressively, without over-extending. Conceivably, it there could be Beast Control decks. Understandably, a Beast Control deck would have less beasts than a Beast Aggro, since a huge amount of Beasts are cheap efficient minions.

From what i’ve seen, a Hunter Control (with some Beasts) would likely have the following structure.

2 x Timber Wolf
2 x Knife Juggler
2 x Animal Companion
2 x Argent Commander
Some x Savannah Highmane

2 x Unleash the Hounds
2 x Kill Command
2 x Eaglehorn Bow
2 x Multi-Shot
Many x Traps

The basic idea of such a deck would be to play the hero ability as much as possible, every turn if the opponent aggro is not strong or the opponent is a control deck, starting from turn 2.

Speaking of traps, why doesn’t my Beast Aggro use a trap like Explosive Trap?

Explosive_Trap

A fair question considering that the trap is capable of being used as a direct damage, dealing two to the opponent. The reason i don’t use it, aside from there being few cards that i would like to trim, is that the trigger happens only when the opponent attacks you. If your minion is attacked instead, the trap does not trigger. And since you’re the aggro, your opponent is likely to attack your minion whenever you have one out there.

Traps that would be good for the Beast Aggro would be Freezing Trap and Misdirection. Even then, unless i get the second Eaglehorn Bow, i won’t be adding any traps into the deck any time soon.

Until next time, Geek Generation out.

Hearthstone: Hunter Beast (Update)

Welcome back to Geek Generation.

It’s been awhile since i posted a deck list for hunter. Since then, i’ve played a couple more Arenas, opened a couple more packs, gotten a couple more cards and among them two uniques, Nat Pagle and Bloodmage Thalnos. And since the deck is so much better than the rest of my budget decks, i thought i’ll post an update of the deck.

First off, i feel that the uniques that i do have don’t make the cut for the deck. While they are low mana costed minions with very good abilities, they just don’t seem to fit into the aggro plan that i want in the deck. So here it is, the updated deck list:

1 x Hunter’s Mark
2 x Arcane Shot
1 x Bestial Wrath
1 x Unleash the Hounds
2 x Animal Companion
1 x Eaglehorn Bow
2 x Kill Command
2 x Multi-shot

1 x Stonetusk Boar
2 x Timber Wolf
2 x Dire Wolf Alpha
2 x Ironbeak Owl
2 x River Crocolisk
2 x Scavenging Hyena
2 x Starving Buzzard
1 x Ironfur Grizzly
2 x Houndmaster
2 x Tundra Rhino

There should absolutely be two Unleash the Hounds in the deck. That card is so insane in what it can do. Imagine if your opponent had three creatures, which itself is not an uncommon situation, with only 3 mana, you could swing for six damage (Unleash the Hounds + Timber Wolf). 5 mana lets you deal six damage and draw three cards (Starving Buzzard + Unleash the Hounds + Timber Wolf without even counting the card you can draw off Timber Wolf). Unleash the Hounds is definitely a game changer for the Hunter.

The changes are as follows:
Ironfur Grizzly -> Unleash the Hounds
Stonetusk Boar -> Timber Wolf
Hunter’s Mark -> Ironbeak Owl
Stampeding Kodo -> Eaglehorn Bow
Bloodfen Raptor -> Scavenging Hyena

I replace a Ironfur Grizzly with Unleash the Hounds, but that’s only because i don’t know what to take out. Ideally, i want 2 x Ironfur Grizzly because they work so well with Scavenging Hyenas. With the number of times i get Multi-shot stucked in hand, i’m thinking maybe i could replace one Multi-shot with the Grizly. Which basically means i replaced 1 x Multi-shot with 1 x Unleash the Hounds. The second Unleash the Hounds would probably replace Bestial Wrath.

Timber Wolf is now 2 copies because of it’s synergy with Unleash the Hounds. Plus, as long as you have another beast already in play, it’s almost as if the Timber Wolf had Charge. One Hunter’s Mark is removed in favor of the second Ironbeak Owl. Because the purpose of these cards is usually just to remove a Taunt and with Ironbeak Owl’s Silence, it costs you one less in-play minion to do it. Plus, it gives you an additional beast to feed your Starving Buzzards and enable Kill Commands.

Eaglehorn Bow replaces Stampeding Kodo because all Steampeding Kodo was good for was to kill a creature. Eaglehorn Bow does this much better and twice and with less mana, a definite upgrade.

Scavenging Hyenas are very good and had to replace one of the two drops. Bloodfen Raptor or River Crocolisk.

Bloodfen_Raptor River_Crocolisk

You might be thinking, woah, why am i choosing a 2/3 Crocolisk over the 3/2 Raptor. What about the aggro plan? Wouldn’t the higher power minion be a better fit?

Well, i reason it like this. Bloodfen Raptor simply dies too easily to a random 2/2s or just about any 2 damage burn. Bloodfen Raptor can probably hit once before getting traded with a 2/2 while River Crocolisk can survive a 2/2 as long as it does not get further help from your opponent. As long as your minion lives, it can keep hitting the opponent. Which is why River Crocolisks are actually better.

The only issue with the Crocolisk is that it does badly against a 3/3. With the Raptor, a 3/3 would trade with it, while with Crocolisk, you’re short by 1 damage to kill the 3/3. Fortunately, there aren’t many 3/3s at turn 2 (2 mana). Your opponent could get out a 3/3 by turn 2 via The Coin. Still, you get turn 3 first. Which means you could Eaglehorn Bow to kill off the 3/3. Or Timber Wolf or Dire Wolf Alpha to get that extra damage out to kill off the antagonizing minion.

I’m hoping very much to get another Unleash the Hounds and another Eaglehorn Bow. Hoping i get lucky with the next few packs i open. Geek Generation out.

Hearthstone: Hunter Beast (Budget)

Geek Generation here, hello everybody.

In the last season of Hearthstone’s ranked play, i was at rank Angry Chicken for the longest amount of time. The reason for that was pretty simple, i assumed that all non-Arena games were ranked play. Turns out that there were Casual and Ranked tabs and that i needed to click on the Ranked to play ranked games.

An aside, the deck editor’s ui is a little clunky. I can’t seem to be able to exit the deck editor and discard all changes that i’ve made.

The patch kicked in with the last maintenance. I actually played before the patch without realizing that the patch hadn’t applied yet. Got myself a terrible two back to back zero-wins for Arena matches.

Anyway, here’s the budget deck list for the Hunter Beast deck which i have that has me fluctuating about at the Sorcerer’s Apprentice rank. With the nerf of Novice Engineer and Blood Imps, this deck actually becomes better by virtue of the meta being filled with these cards.

2 x Hunter’s Mark
2 x Arcane Shot
1 x Bestial Wrath
2 x Stonetusk Boar
1 x Timber Wolf
2 x Bloodfen Raptor
2 x Dire Wolf
1 x Ironbeak Owl
2 x River Crocolisk
2 x Starving Buzzard
2 x Animal Companion
2 x Kill Command
2 x Ironfur Grizzly
2 x Multi-Shot
2 x Houndmaster
1 x Stampeding Kodo
2 x Tundra Rhino

The deck is highly aggressive (coupled with Hunter’s ability) and punishes bad draws and bad play, including yours. As far as possible, unless a highly unfavorable trade exists on the board, your beasts should always be hitting the opponent. Do not be afraid to commit your Dire Wolfs to push for more damage even if it means a trade on your opponent’s next turn. Similarly, do not be afraid to commit Starving Buzzards either. If you managed to draw three cards off it, the bird has done a good job already. That said, do not commit Starving Buzzard on turn 2. Play it only when you can play additional beasts in the same turn.

The next important thing to remember is to not over-commit. Your creatures are tiny and extremely vulnerable to board removal. Be mindful of the mass board removal turns (and Coin card) when playing against Warlocks, Mages, Paladins, Priests, Druids, and even Warriors, Shamans and fellow Hunters.

Warlocks deal 3 on turn 4, Paladins deal 2 on turn 4, Priests deal 2 on turn 5, Druids deal 4+1 on turn 4 or earlier. Against warriors and shamans, you’d prefer to play Crocolisks over Raptors because of their cheap 2 damage cards. Actually, unless you’re playing the Raptor on turn one with the coin, you’ll usually want to play Crocolisks over Raptor. The additional toughness can encourage a different play in your opponent, like holding off from playing a 2/2.

The deck has little board control and should be used sparingly. As far as possible Kill Commands should be reserved for shooting the opponent while Hunter’s Mark and Ironbeak Owl should be reserved for bigger creatures with Taunt.

If you’re commited to playing Animal Companion, always play it before you attack. There’s a chance you might get Leokk and score additional damage. Don’t be hasty in clicking the End Turn button either, coz you might get a hasty Huffer.

Last but not least, remember that Houndmaster is not a beast. Geek Generation out.

Edit: I didn’t realize that Bestial Wrath was an epic. The deck might not be so budget after all..