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Hearthstone: Jade Shaman in Un’Goro

Hello everybody, Geek Generation here.

So i played a little more of Jade Shaman, with a splash of concede decks, Zoolock Discard and Murloc Paladin. Still didn’t get into rank 15. I made some changes along the way, swapping out Harvest Golem for Tar Creeper. Because Tar Creeper is simply that good. I even put it in my Zoolock, i think.

As powerful as Tar Creeper is, It doesn’t do anything in Quest Rogue match ups. In those match ups, the despair is very strong. My only viable play is to hope that the Rogue doesn’t get a streak of bad draws and run out of cards (and minions) after my Lightning Storm.

So i was thinking of replacing both Tar Creepers with two Dirty Rats. I gather from the forums that the Dirty Rats are good against Quest Rogues. The more i think about it, the only thing Dirty Rats are bad against are Giants. But even then, most of the time, i lose to Plant Lock not because of the Giants. It’s usually because of Jaraxxus.

But i have only one Dirty Rat and i’m hesitant to craft anything. There’s so much possible strong choices for dust. There’s the epic elementals for elemental decks, not to mention the Shaman Legendary Elemental. Then there’s the quests. And then there are some neutral legendaries that can go into multiple classes. With the retirement of Sylvannas and Ragnaros, i prolly have enough to craft two legendaries and some epics.

But since i’ve got a quest to play lots of Shaman cards, i think i might go with Dirty Rat. I’ll put my bets on it. Believe in the Dirty Rat.

2 x Earth Shock
2 x Evolve
2 x Flametongue Totem
2 x Jade Claws
2 x Hex
2 x Hot Spring Guardian
2 x Lightning Storm
2 x Mana Tide Totem
2 x Tar Creeper
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
1 x Lotus Agents
1 x Aya Blackpaw
2 x Thing from Below
2 x Jade Chieftain

Class Win Loss
Druid 1 0
Hunter 2 1
Mage 2 1
Paladin 1 0
Priest 1 2
Rogue 2 4
Shaman 2 1
Warlock 3 2
Warrior 0 0
Total

Geek Generation out.

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Hearthstone: Streets of Un’Goro, Jade Shaman

Hello everybody, Geek Generation here.

Journey to Un’Goro has been released. The expansion seems to be pretty exciting. Unfortunately, there are so many build around cards in the legendary and epics that if you do not open them, then you don’t get to bathe in that excitement.

I opened all my pre-order packs yesterday, didn’t get a single quest or the important Elemental cards, and end up not playing at all. The dissapointment. Especially so when i’ve logged in to the message that i did not have any standard decks.

I tried Jade Shaman today. The deck seem to have transitioned pretty well. Played a couple games at rank 20, didn’t lose any. Will play more with the deck to see how far it can go.

2 x Earth Shock
2 x Evolve
2 x Flametongue Totem
2 x Jade Claws
2 x Harvest Golem
2 x Hex
2 x Hot Spring Guardian
2 x Lightning Storm
2 x Mana Tide Totem
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
1 x Lotus Agents
1 x Aya Blackpaw
2 x Thing from Below
2 x Jade Chieftain

Hot Spring Guardian and Jinyu Waterspeaker represents an extra 18 health, which is pretty good against most aggro. Double Earth Shock and Devolve helps alot too and reduces the dependence on drawing Hex.

I wanted to play more Lotus Agents for the card advantage. But there didn’t seem to be room in the deck. Plus, i reasoned, Lotus Agents is usually not a 5 drop. More often than not, i would be playing Jinyu on turn 4, overloading for 1 on turn 5. It sets up Jade Lightning for Turn 5 and Aya for Turn 6. Though in a world without Azure Drakes, Jade Lightning on turn 5 is not so critical.

The odd inclusion has to be Harvest Golem. It’s my replacement for Totem Golem. I wanted an early drop to deal with aggression, and i wanted the early drop to have plenty of fight in it. In the games i played, Harvest Golem does a pretty good job of sticking around.

Before i go, i like to say this. Do not underestimate the Adapt mechanic. It is quite a strong mechanic. If you’re building a deck and are looking for some good fighters, don’t forget Volcanosaur. You can hardly go wrong with double Adapts.

Geek Generation out.

Hearthstone: Jade Shaman (w/o Totem Golems)

Hello everybody, Geek Generation here. The guys at Hearthstone Singapore facebook page posted up the following deck list. They had used it for laddering and hitting legend. I decided to make one last attempt at hitting rank 5 (from rank 12) and used the exact same deck list. Good thing i had all the cards.

1 x Patches the Pirate
2 x Small-Time Buccaneer
1 x Southsea Deckhand
2 x Spirit Claws
1 x Bloodmage Thalnos
2 x Flametongue Totem
2 x Jade Claws
2 x Maelstrom Portal
1 x Brann Bronzebeard
2 x Hex
1 x Mana Tide Totem
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
2 x Azure Drake
1 x Aya Blackpaw
2 x Thing from Below
2 x Jade Chieftain

The most notable thing about the deck is the absence of Totem Golems. I didn’t realize that there were no Totem Golems for almost half of the games. I would’ve never have run Shaman decks of my own making without Totem Golems. By the time i realize i didn’t have Totem Golems in the deck, i was like “If the deck has been working so far, let’s not mess it up by changing stuff.”

The deck doesn’t even have any important turn 3s. Most of the time, i’ll prefer to be overloaded on turn 2 or 3, keeping turn 4 for any of the six 4-costed cards.

I think the reasoning for the lack of Totem Golems is that they are simply outclassed by the pirate package. Makes me look at the Pirates in a different light. Anyway, the deck’s simply too tight to slot in the Totem Golems.

Already the deck is running the minimum number of pirates, weapons have to be 4 for the pirate package, using less than the maximum number of jade cards weakens your jade package against Renolocks, removing Jinyus for Totem Golems make the deck weaker against pirates. Despite being the strongest 2-drop, there’s simply no space for Totem Golems.

Class Win Loss
Druid 3 2
Hunter 0 0
Mage 1 2
Paladin 1 0
Priest 3 0
Rogue 3 3
Shaman 5 6
Warlock 4 0
Warrior 2 1
Total 22 14

I started with a very long win streak. But when i hit rank 6, i started losing very badly. Every opponent had answers to my every play. I was so discouraged that i was quivering with rage over rng losing ranks dropping down to rank 8.

I knew it was affecting me and i was probably making alot of bad plays because of it. I guess that is when people say to take a break. I didn’t though. I played some music off youtube choosing the ones without a fast beat. Did some calm-the-mind-while-playing-hearthstone meditation and persevered.

Toward evening, i finally broke through and hit rank 5. Whew.. this month’s rank 5 was hard fought. Ok so much for now. Cya on next month’s ladder, Geek Generation out.

Hearthstone: Jade Shaman

Hello everybody, Geek Generation here.

After not getting much success from Jade Rogue, i decided to go for Jade Shaman. I started off with a deck list i saw from Kolento’s youtube video.

1 x Spirit Claws
2 x Tunnel Trogg
1 x Bloodmage Thalnos
2 x Flametongue Totem
2 x Jade Claws
2 x Maelstrom Portal
2 x Totem Golem
2 x Feral Spirit
2 x Hex
2 x Lightning Storm
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
2 x Azure Drake
1 x Aya Blackpaw
2 x Thing from Below
1 x Jade Chieftain

In his video, he mentioned that Brann Bronzebeard is not in the list because it does poorly against aggro and isn’t much needed against control. I don’t exactly buy the argument against control decks, but there doesn’t seem much room for Brann. Maybe if i removed 1 Feral Spirit. After all, Feral Spirits are usually not a turn 3 play.

Class Win Loss
Druid 1 1
Hunter 0 0
Mage 1 2
Paladin 0 0
Priest 1 0
Rogue 2 3
Shaman 3 0
Warlock 4 1
Warrior 2 0
Total 14 7

I managed to push from rank 15 to rank 11 with the list. But whenever i get matched against Miracle Rogue, it’s always a loss. It was quite a horrible experience. Anyway, it got me thinking: maybe i should play Devolve. It seems pretty good against Questing Adventurers and Edwin Vancleef.

devolve

1 x Spirit Claws
2 x Tunnel Trogg
1 x Bloodmage Thalnos
2 x Devolve
2 x Flametongue Totem
2 x Jade Claws
2 x Maelstrom Portal
2 x Totem Golem
1 x Feral Spirit
1 x Hex
2 x Lightning Storm
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
2 x Azure Drake
1 x Aya Blackpaw
2 x Thing from Below
1 x Jade Chieftain

I removed 1 Feral Spirit and 1 Hex for 2 Devolves. Feral Spirits are my go to for card replacements. I removed one Hex because i figured that Devolve works pretty similar to Hex.

I quickly found out that Devolve on a high value target that’s high in mana cost doesn’t work very well. It leaves behind a huge body which still has to be dealt with. But it does work rather well against White Eyes, which i saw a couple times during the run with this modified list.

Class Win Loss
Druid 0 2
Hunter 1 1
Mage 1 1
Paladin 1 0
Priest 4 1
Rogue 4 1
Shaman 3 1
Warlock 0 3
Warrior 1 2
Total 15 12

As can be seen, the win rate against Rogues went up. But the win rate against Renolock went down. I think this is mostly due to the lost of the second Hex. Devolve doesn’t do well against a minion light board. Renolocks usually have 8/8 demons, Abbysal Enforcer, Mountain Giants, all of which are pretty resilient against Devolve.

Perhaps i should’ve run 2 Hex and 1 Devolve instead. Anyway, managed to just edge into rank 10 with bonus stars on my last game. So much for now, Geek Generation out.