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Hearthstone: Streets of Un’Goro, Jade Shaman

Hello everybody, Geek Generation here.

Journey to Un’Goro has been released. The expansion seems to be pretty exciting. Unfortunately, there are so many build around cards in the legendary and epics that if you do not open them, then you don’t get to bathe in that excitement.

I opened all my pre-order packs yesterday, didn’t get a single quest or the important Elemental cards, and end up not playing at all. The dissapointment. Especially so when i’ve logged in to the message that i did not have any standard decks.

I tried Jade Shaman today. The deck seem to have transitioned pretty well. Played a couple games at rank 20, didn’t lose any. Will play more with the deck to see how far it can go.

2 x Earth Shock
2 x Evolve
2 x Flametongue Totem
2 x Jade Claws
2 x Harvest Golem
2 x Hex
2 x Hot Spring Guardian
2 x Lightning Storm
2 x Mana Tide Totem
2 x Jade Lightning
2 x Jade Spirit
2 x Jinyu Waterspeaker
1 x Lotus Agents
1 x Aya Blackpaw
2 x Thing from Below
2 x Jade Chieftain

Hot Spring Guardian and Jinyu Waterspeaker represents an extra 18 health, which is pretty good against most aggro. Double Earth Shock and Devolve helps alot too and reduces the dependence on drawing Hex.

I wanted to play more Lotus Agents for the card advantage. But there didn’t seem to be room in the deck. Plus, i reasoned, Lotus Agents is usually not a 5 drop. More often than not, i would be playing Jinyu on turn 4, overloading for 1 on turn 5. It sets up Jade Lightning for Turn 5 and Aya for Turn 6. Though in a world without Azure Drakes, Jade Lightning on turn 5 is not so critical.

The odd inclusion has to be Harvest Golem. It’s my replacement for Totem Golem. I wanted an early drop to deal with aggression, and i wanted the early drop to have plenty of fight in it. In the games i played, Harvest Golem does a pretty good job of sticking around.

Before i go, i like to say this. Do not underestimate the Adapt mechanic. It is quite a strong mechanic. If you’re building a deck and are looking for some good fighters, don’t forget Volcanosaur. You can hardly go wrong with double Adapts.

Geek Generation out.

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Hearthstone Journey to Un’Goro: Awaken the Makers

Hello everybody, Geek Generation here. Blizzard has announced that the next Hearthstone expansion is Journey to Un’Goro. Along with the announcement, they also reveal some cards to showcase the new mechanics.

awaken_the_makers amara_warden_of_hope

Of the revealed cards, i’m most excited about the quest cards. At first glance, it’s easy to assume that Amara would replace the role of Reno Jackson quite nicely. But that is not the case. The requirement to play 7 Deathrattle minions would mean that Amara is unlikely to see play even on turn 8.

The other reason it doesn’t replace Reno Jackson directly is mainly because existing decks that use Reno Jackson are highlander decks. And the highlander requirement would have to remain if the Priest player intends to continue to use Raza and Kazakus. If the Priest decides to do this, then the number of good Deathrattle minions in the deck would go down. That would make it harder to Awaken the Makers.

Considering that Sylvanas and Museum Curator are leaving Standard too, it would seem Amara would not be joining the ranks of Raza and Kazakus. Pure N’Zoth decks would love to have her though.

Ok so much for now, Geek Generation out.