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Faeria: First Impressions

Hello everybody, Geek Generation here.

I’ve been playing a little bit of Faeria, it coming to Steam and all. In Faeria, each player plays minions to a board of lands that they must build up to both gain influence and walk-able tiles to reduce the opponent to 0 life.

Mana in Faeria is colorless and each player gains three mana every turn. Additional mana can be collected from wells by minions. Every turn, a player can choose to perform one of the actions:
– place 1 influence land onto the board
– or 2 neutral lands (plains) onto the board
– draw a card
– gain 1 mana

To play cards, a player has to meet the influence requirement of that card. For example, if a card has 2 mountain requirement, the player must own 2 mountains on the board and play that minion on the one of the owned mountains.

Land in Faeria not only controls what cards you can play, but also where your minions can spawn and where spawned minions (both yours and opponent’s) can walk.

You can only place lands adjacent to your avatar, or adjacent to existing owned lands, or adjacent to a minion (standing on land you do not own) (you can’t do it with flying/swimming minions that are not standing on any land). So placing of lands does take some strategy. Do you gain influence quickly, fill the board to deny the opponent positions, gain positions?

I’m pretty sure the duality of lands has stumped many a new comers to Faeria who are pretty experienced in other card games. It does take a while to learn the land system.

Another aspect of the game that has stumped me is the mana. In most other games, you gain one mana per turn. With 3 mana a turn, that’s plenty of mana right? But that’s not the case. Often, a 3 mana neutral card is a turn 1 play. So what turns are a card that costs 1 or 2 or 4 or 5 mana? I find that it is important not to underestimate the collection of mana from wells in Faeria.

Another aspect is the balance is more important than tempo. First, a 2 influence card is usually not a turn 2 play for two reasons. First, if you have two influence by turn 2, it usually means you have taken over only 2 spots. Which hinders board development quite significantly. But if you develop the board too quickly, then you’ll lag behind in influence. A balance must be reached for developiong board and influence.

Second, most minions only move only 1 spot a turn. Developing a giant minion near your avatar would likely mean that the minion is only ever going to be used for defence, because it takes forever to reach the opponent by walking 1 spot a turn. If you want an attack, it is better to develop the board and save the giant minion for later.

Ok so much for now, Geek Generation out.