Into the Breach: Best Equipment

Hello everybody, Geek Generation here.

I was playing with the Steel Judoka trying to reacquaint myself with the squad for a squad review while also completing the 2 and 3 island win for hard mode. I was looking for an equipment that could let the Judo mech do a push cc for the occasions when the Judo mech couldn’t do anything useful. And i chanced upon Wind Torrent from one of the pods. And boy was i blown away : D

I never knew how strong that piece of equipment was and had always traded it away for 1 reputation. So here i am today, instead of talking about Steel Judoka, i’m talking about the best in slot equipment. Also, i feel that i needed 1 more 4 island playthrough to better understand Steel Judoka before doing a squad review on it.

Though i should add, the list i have might not be all of the best equipment. There could be some that i never tried because i evaluated wrongly upon initial reading.

Aside: All images are from Into the Breach gamepedia wiki. I did not make the screenshots myself.

WindTorrent
Wind Torrent is extremely strong not just because it affects all Vek, allowing you to push multiple Vek into water, if they were so positioned. Wind Torrent removes all web effects even if your webbed mech is moving together with the webbing Vek. It’s like the wind is too strong for the flimsy web. Even if reactor core is a premium, Wind Torrent is still strong even without infinite usage. This is a must buy equipment.

GrapplingHook
Grappling Hook is definitely my favorite equipment. It is versatile, cheap to equip (even for off-class), and has the strongest pull cc in the game. It can pull a Vek across the entire map! I’ll pick up this piece of equipment from the reputation shop even if i don’t have a Brute class mech. This is a must buy equipment.

AcidProjector
The Acid Projector is also another must buy equipment. It’s cheap to equip and grants the ability to both push and Acid. Get this even if you don’t have a science mech.

AcidTank
Among the tanks, the Acid tank is my favorite, mostly for the same reasons as Acid Projector. Though it isn’t cheap in terms of reactor core investment. But having an acid tank is like having an additional Science mech. 4 mechs is definitely better than 3. Plus, the tanks can move and fire the turn they are deployed, minimizing the opportunity cost of performing an action that does nothing to the Vek.

While i like the acid tank alot, it is not a must buy equipment. The times when i don’t buy it is when i don’t have enough reactor cores. But if you’re looking for a tank to supplement your Science mech, acid tank is the best. Also, if your Science mech has two equipment and one of them is a passive, just move the passive over to another mech that wouldn’t be using an alternate equipment.

As to why Science mechs are the best mechs to carry the tanks, it’s mainly because the Science mechs don’t normally deal damage. Very often, a Science mech would either have nothing to do or would perform an action that can also be performed by the tanks.

PrimeSpear
Because of the variable range and acid capabilities, i like the spear alot too. Though it is not a must buy equipment. I usually want it when i have mechs that lack cc (i.e. Lightning mech), or have unwieldy AoE that causes too much collateral damage (i.e. Laser mech), or are prone to encounter positional difficulties (i.e. Judo mech)

Ok so much for now, Geek Generation out.

Posted on 14 May, 2018, in Gaming, Indie, Into the Breach. Bookmark the permalink. Leave a comment.

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